Wire all twelve levels with billboard prefabs, autoload systems (inventory, achievements, mock shop, DE/EN/BY), and satire audio locks so the Title→End flow is playable with placeholder assets.
9 lines
286 B
GDScript
9 lines
286 B
GDScript
extends Node3D
|
|
## Hongkong / Glitschkönig final boss.
|
|
|
|
func _ready() -> void:
|
|
GameState.current_scene_id = "final_boss"
|
|
GameState.heal_full()
|
|
var ui := get_node_or_null("/root/UIRoot")
|
|
if ui and ui.has_method("show_dialog"):
|
|
ui.show_dialog(Locale.tr_key("dialog_hongkong_boss"))
|