Explosion_der_Spiele/scripts/levels/final_boss.gd
copilot 938cc4bc82 Initial scaffold: Godot 4.3 scenes, systems, and placeholders.
Wire all twelve levels with billboard prefabs, autoload systems (inventory, achievements, mock shop, DE/EN/BY), and satire audio locks so the Title→End flow is playable with placeholder assets.
2026-09-14 18:36:02 +02:00

9 lines
286 B
GDScript

extends Node3D
## Hongkong / Glitschkönig final boss.
func _ready() -> void:
GameState.current_scene_id = "final_boss"
GameState.heal_full()
var ui := get_node_or_null("/root/UIRoot")
if ui and ui.has_method("show_dialog"):
ui.show_dialog(Locale.tr_key("dialog_hongkong_boss"))