extends Node3D ## Hongkong / Glitschkönig final boss. func _ready() -> void: GameState.current_scene_id = "final_boss" GameState.heal_full() var ui := get_node_or_null("/root/UIRoot") if ui and ui.has_method("show_dialog"): ui.show_dialog(Locale.tr_key("dialog_hongkong_boss"))