Explosion_der_Spiele/scripts/levels/final_boss.gd

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GDScript3
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extends Node3D
## Hongkong / Glitschkönig final boss.
func _ready() -> void:
GameState.current_scene_id = "final_boss"
GameState.heal_full()
var ui := get_node_or_null("/root/UIRoot")
if ui and ui.has_method("show_dialog"):
ui.show_dialog(Locale.tr_key("dialog_hongkong_boss"))