Initial scaffold: Godot 4.3 scenes, systems, and placeholders.
Wire all twelve levels with billboard prefabs, autoload systems (inventory, achievements, mock shop, DE/EN/BY), and satire audio locks so the Title→End flow is playable with placeholder assets.
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938cc4bc82
114 changed files with 4819 additions and 0 deletions
8
scenes/prefabs/billboard_sprite.tscn
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8
scenes/prefabs/billboard_sprite.tscn
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[gd_scene load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/billboard/billboard_sprite.gd" id="1"]
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[node name="BillboardSprite" type="Node3D"]
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script = ExtResource("1")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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11
scenes/prefabs/enemy.tscn
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11
scenes/prefabs/enemy.tscn
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[gd_scene load_steps=3 format=3]
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[ext_resource type="Script" path="res://scripts/combat/hittable.gd" id="1"]
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[ext_resource type="PackedScene" path="res://scenes/prefabs/billboard_sprite.tscn" id="2"]
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[node name="Enemy" type="Node3D"]
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script = ExtResource("1")
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max_hp = 4
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[node name="BillboardSprite" parent="." instance=ExtResource("2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0)
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15
scenes/prefabs/exit_trigger.tscn
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scenes/prefabs/exit_trigger.tscn
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[gd_scene load_steps=3 format=3]
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[ext_resource type="Script" path="res://scripts/combat/exit_trigger.gd" id="1"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_1"]
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size = Vector3(2.5, 2, 2.5)
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[node name="ExitTrigger" type="Area3D"]
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collision_layer = 0
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collision_mask = 2
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script = ExtResource("1")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("BoxShape3D_1")
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15
scenes/prefabs/hazard.tscn
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15
scenes/prefabs/hazard.tscn
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[gd_scene load_steps=3 format=3]
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[ext_resource type="Script" path="res://scripts/combat/hazard_zone.gd" id="1"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_1"]
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size = Vector3(2.0, 2, 2.0)
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[node name="HazardZone" type="Area3D"]
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collision_layer = 0
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collision_mask = 2
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script = ExtResource("1")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("BoxShape3D_1")
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10
scenes/prefabs/npc.tscn
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10
scenes/prefabs/npc.tscn
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[gd_scene load_steps=3 format=3]
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[ext_resource type="Script" path="res://scripts/combat/interactable_npc.gd" id="1"]
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[ext_resource type="PackedScene" path="res://scenes/prefabs/billboard_sprite.tscn" id="2"]
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[node name="NPC" type="Node3D"]
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script = ExtResource("1")
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[node name="BillboardSprite" parent="." instance=ExtResource("2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0)
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20
scenes/prefabs/player.tscn
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20
scenes/prefabs/player.tscn
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[gd_scene load_steps=4 format=3]
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[ext_resource type="Script" path="res://scripts/player/player_controller.gd" id="1"]
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[ext_resource type="PackedScene" path="res://scenes/prefabs/billboard_sprite.tscn" id="2"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1"]
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radius = 0.35
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height = 1.0
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[node name="Player" type="CharacterBody3D"]
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collision_layer = 2
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collision_mask = 1
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script = ExtResource("1")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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shape = SubResource("CapsuleShape3D_1")
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[node name="BillboardSprite" parent="." instance=ExtResource("2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0)
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