Wire all twelve levels with billboard prefabs, autoload systems (inventory, achievements, mock shop, DE/EN/BY), and satire audio locks so the Title→End flow is playable with placeholder assets.
10 lines
398 B
Text
10 lines
398 B
Text
[gd_scene load_steps=3 format=3]
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[ext_resource type="Script" path="res://scripts/combat/interactable_npc.gd" id="1"]
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[ext_resource type="PackedScene" path="res://scenes/prefabs/billboard_sprite.tscn" id="2"]
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[node name="NPC" type="Node3D"]
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script = ExtResource("1")
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[node name="BillboardSprite" parent="." instance=ExtResource("2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0)
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