Explosion_der_Spiele/scenes/prefabs/enemy.tscn
copilot 938cc4bc82 Initial scaffold: Godot 4.3 scenes, systems, and placeholders.
Wire all twelve levels with billboard prefabs, autoload systems (inventory, achievements, mock shop, DE/EN/BY), and satire audio locks so the Title→End flow is playable with placeholder assets.
2026-09-14 18:36:02 +02:00

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403 B
Text

[gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="res://scripts/combat/hittable.gd" id="1"]
[ext_resource type="PackedScene" path="res://scenes/prefabs/billboard_sprite.tscn" id="2"]
[node name="Enemy" type="Node3D"]
script = ExtResource("1")
max_hp = 4
[node name="BillboardSprite" parent="." instance=ExtResource("2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0)