Explosion_der_Spiele/scripts/levels/end_screen.gd
copilot 938cc4bc82 Initial scaffold: Godot 4.3 scenes, systems, and placeholders.
Wire all twelve levels with billboard prefabs, autoload systems (inventory, achievements, mock shop, DE/EN/BY), and satire audio locks so the Title→End flow is playable with placeholder assets.
2026-09-14 18:36:02 +02:00

8 lines
245 B
GDScript

extends Node3D
## End village with house-build stub.
func _ready() -> void:
GameState.current_scene_id = "end_screen"
GameState.heal_full()
if GameState.get_flag("house_built", false) or GameState.house_built:
GameState.house_built = true