Wire all twelve levels with billboard prefabs, autoload systems (inventory, achievements, mock shop, DE/EN/BY), and satire audio locks so the Title→End flow is playable with placeholder assets.
8 lines
245 B
GDScript
8 lines
245 B
GDScript
extends Node3D
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## End village with house-build stub.
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func _ready() -> void:
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GameState.current_scene_id = "end_screen"
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GameState.heal_full()
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if GameState.get_flag("house_built", false) or GameState.house_built:
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GameState.house_built = true
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