Explosion_der_Spiele/scripts/levels/end_screen.gd

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GDScript3
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extends Node3D
## End village with house-build stub.
func _ready() -> void:
GameState.current_scene_id = "end_screen"
GameState.heal_full()
if GameState.get_flag("house_built", false) or GameState.house_built:
GameState.house_built = true