Explosion_der_Spiele/data/items.json
copilot 938cc4bc82 Initial scaffold: Godot 4.3 scenes, systems, and placeholders.
Wire all twelve levels with billboard prefabs, autoload systems (inventory, achievements, mock shop, DE/EN/BY), and satire audio locks so the Title→End flow is playable with placeholder assets.
2026-09-14 18:36:02 +02:00

13 lines
810 B
JSON

[
{"id": "tooth", "name_key": "item_tooth", "stackable": true},
{"id": "snake", "name_key": "item_snake", "stackable": false},
{"id": "milk", "name_key": "item_milk", "stackable": true, "usable": true},
{"id": "banana", "name_key": "item_banana", "stackable": true},
{"id": "wartchen", "name_key": "item_wartchen", "stackable": true},
{"id": "sunglasses", "name_key": "item_sunglasses", "stackable": false},
{"id": "death_ticket", "name_key": "item_death_ticket", "stackable": true, "usable": true},
{"id": "moon_sword", "name_key": "item_moon_sword", "stackable": false},
{"id": "chicken", "name_key": "item_chicken", "stackable": true},
{"id": "cheese", "name_key": "item_cheese", "stackable": true},
{"id": "tiramisu", "name_key": "item_tiramisu", "stackable": true, "usable": true}
]