Wire all twelve levels with billboard prefabs, autoload systems (inventory, achievements, mock shop, DE/EN/BY), and satire audio locks so the Title→End flow is playable with placeholder assets. |
||
|---|---|---|
| .. | ||
| locales | ||
| achievements.json | ||
| items.json | ||
Wire all twelve levels with billboard prefabs, autoload systems (inventory, achievements, mock shop, DE/EN/BY), and satire audio locks so the Title→End flow is playable with placeholder assets. |
||
|---|---|---|
| .. | ||
| locales | ||
| achievements.json | ||
| items.json | ||