Initial scaffold: Godot 4.3 scenes, systems, and placeholders.
Wire all twelve levels with billboard prefabs, autoload systems (inventory, achievements, mock shop, DE/EN/BY), and satire audio locks so the Title→End flow is playable with placeholder assets.
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data/items.json
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13
data/items.json
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[
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{"id": "tooth", "name_key": "item_tooth", "stackable": true},
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{"id": "snake", "name_key": "item_snake", "stackable": false},
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{"id": "milk", "name_key": "item_milk", "stackable": true, "usable": true},
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{"id": "banana", "name_key": "item_banana", "stackable": true},
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{"id": "wartchen", "name_key": "item_wartchen", "stackable": true},
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{"id": "sunglasses", "name_key": "item_sunglasses", "stackable": false},
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{"id": "death_ticket", "name_key": "item_death_ticket", "stackable": true, "usable": true},
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{"id": "moon_sword", "name_key": "item_moon_sword", "stackable": false},
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{"id": "chicken", "name_key": "item_chicken", "stackable": true},
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{"id": "cheese", "name_key": "item_cheese", "stackable": true},
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{"id": "tiramisu", "name_key": "item_tiramisu", "stackable": true, "usable": true}
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]
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