infinipaint/src/GUIStuff/GUIFloatAnimation.hpp

58 lines
1.6 KiB
C++

/*
* InfiniPaint
* Copyright (C) 2025-2026 Yousef Khadadeh
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <Helpers/BezierEasing.hpp>
namespace GUIStuff {
class GUIManager;
struct GUIFloatAnimationData {
float startVal = 0.0f;
float endVal = 1.0f;
float duration = 1.0f;
BezierEasing easing = BezierEasing::linear;
};
class GUIFloatAnimation {
public:
GUIFloatAnimation(const GUIFloatAnimationData& animData);
void update(GUIManager& gui);
void animation_trigger();
void animation_trigger_reverse();
float get_val() const;
bool is_at_start();
bool is_at_end();
bool is_done();
bool isUsedThisFrame;
private:
void calculate_anim_val();
enum class State {
RUN,
RUN_REVERSE,
DONE
} state = State::DONE;
float currentTime = 0.0f;
GUIFloatAnimationData anim;
float animVal;
};
}