/* * InfiniPaint * Copyright (C) 2025-2026 Yousef Khadadeh * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include namespace GUIStuff { class GUIManager; struct GUIFloatAnimationData { float startVal = 0.0f; float endVal = 1.0f; float duration = 1.0f; BezierEasing easing = BezierEasing::linear; }; class GUIFloatAnimation { public: GUIFloatAnimation(const GUIFloatAnimationData& animData); void update(GUIManager& gui); void animation_trigger(); void animation_trigger_reverse(); float get_val() const; bool is_at_start(); bool is_at_end(); bool is_done(); bool isUsedThisFrame; private: void calculate_anim_val(); enum class State { RUN, RUN_REVERSE, DONE } state = State::DONE; float currentTime = 0.0f; GUIFloatAnimationData anim; float animVal; }; }