infinipaint/src/DrawingProgram/DrawingProgramCache.hpp

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#pragma once
#include <chrono>
#include <vector>
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#include <include/core/SkSurface.h>
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#include <unordered_set>
#include "../DrawData.hpp"
#include "../DrawComponents/DrawComponent.hpp"
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class DrawingProgram;
class DrawingProgramCache;
class DrawingProgramCacheBVHNode {
public:
SCollision::AABB<WorldScalar> bounds;
std::vector<CollabListType::ObjectInfoPtr> components;
std::vector<std::shared_ptr<DrawingProgramCacheBVHNode>> children;
CoordSpaceHelper coords;
Vector2i resolution;
struct DrawCacheData {
uint64_t lastDrawnComponentPlacement;
sk_sp<SkSurface> surface;
std::chrono::steady_clock::time_point lastRenderTime;
DrawingProgramCache* attachedCache;
//std::optional<SCollision::AABB<WorldScalar>> invalidBounds;
};
std::optional<DrawCacheData> drawCache;
};
class DrawingProgramCache {
public:
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DrawingProgramCache(DrawingProgram& initDrawP);
~DrawingProgramCache();
static constexpr size_t MINIMUM_COMPONENTS_TO_START_REBUILD = 1000;
static constexpr size_t MAXIMUM_COMPONENTS_IN_SINGLE_NODE = 100;
static std::unordered_set<std::shared_ptr<DrawingProgramCacheBVHNode>> nodesWithCachedSurfaces;
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bool check_if_rebuild_should_occur();
void test_rebuild(const std::vector<CollabListType::ObjectInfoPtr>& comps, bool force = false);
void test_rebuild_dont_include_set(const std::vector<CollabListType::ObjectInfoPtr>& comps, const std::unordered_set<CollabListType::ObjectInfoPtr>& objsToNotInclude, bool force = false);
void test_rebuild_dont_include_set_dont_include_nodes(const std::vector<CollabListType::ObjectInfoPtr>& comps, const std::unordered_set<CollabListType::ObjectInfoPtr>& objsToNotInclude, const std::unordered_set<std::shared_ptr<DrawingProgramCacheBVHNode>>& nodesToNotInclude, bool force = false);
static void move_components_from_bvh_nodes_to_set(std::unordered_set<CollabListType::ObjectInfoPtr>& s, const std::unordered_set<std::shared_ptr<DrawingProgramCacheBVHNode>>& bvhNodes);
static void move_components_from_bvh_node_to_set(std::unordered_set<CollabListType::ObjectInfoPtr>& s, const std::shared_ptr<DrawingProgramCacheBVHNode>& bvhNode);
void erase_component(const CollabListType::ObjectInfoPtr& c);
void add_component(const CollabListType::ObjectInfoPtr& c);
void refresh_all_draw_cache(const DrawData& drawData);
void traverse_bvh_run_function(const SCollision::AABB<WorldScalar>& aabb, std::function<bool(const std::shared_ptr<DrawingProgramCacheBVHNode>& node, const std::vector<CollabListType::ObjectInfoPtr>& components)> f);
void traverse_bvh_erase_function(const SCollision::AABB<WorldScalar>& aabb, std::function<bool(const std::shared_ptr<DrawingProgramCacheBVHNode>& node, std::vector<CollabListType::ObjectInfoPtr>& components)> f);
// Run before actually updating the component
void preupdate_component(const CollabListType::ObjectInfoPtr& c);
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void invalidate_cache_before_pos(uint64_t placementToInvalidateAt);
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void invalidate_cache_at_aabb_before_pos(const SCollision::AABB<WorldScalar>& aabb, uint64_t placementToInvalidateAt);
void invalidate_cache_at_optional_aabb_before_pos(const std::optional<SCollision::AABB<WorldScalar>>& aabb, uint64_t placementToInvalidateAt);
void clear();
struct DrawComponentsToCanvasOptionalData {
uint64_t* lastDrawnComponentPlacement = nullptr;
std::optional<SCollision::AABB<WorldScalar>> drawBounds;
std::chrono::microseconds* timeToDrawUnsortedComponents = nullptr;
};
void draw_components_to_canvas(SkCanvas* canvas, const DrawData& drawData, DrawComponentsToCanvasOptionalData optData);
const std::vector<CollabListType::ObjectInfoPtr>& get_unsorted_component_list() const;
const std::chrono::steady_clock::time_point& get_last_bvh_build_time() const;
void clear_own_cached_surfaces();
private:
uint64_t draw_cache_image_to_canvas(SkCanvas* canvas, const DrawData& drawData, const std::shared_ptr<DrawingProgramCacheBVHNode>& bvhNode);
void force_rebuild_dont_include_objs(std::vector<CollabListType::ObjectInfoPtr> componentsToBuild, const std::unordered_set<CollabListType::ObjectInfoPtr>& objsToNotInclude);
void force_rebuild(const std::vector<CollabListType::ObjectInfoPtr>& componentsToBuild);
bool traverse_bvh_erase_function_recursive(const std::shared_ptr<DrawingProgramCacheBVHNode>& bvhNode, const SCollision::AABB<WorldScalar>& aabb, std::function<bool(const std::shared_ptr<DrawingProgramCacheBVHNode>& node, std::vector<CollabListType::ObjectInfoPtr>& components)> f);
void build_bvh_node_coords_and_resolution(DrawingProgramCacheBVHNode& node);
void refresh_draw_cache(const std::shared_ptr<DrawingProgramCacheBVHNode>& bvhNode, const DrawData& drawData);
void build(std::vector<CollabListType::ObjectInfoPtr> components);
void traverse_bvh_run_function_recursive(const std::shared_ptr<DrawingProgramCacheBVHNode>& bvhNode, const SCollision::AABB<WorldScalar>& aabb, std::function<bool(const std::shared_ptr<DrawingProgramCacheBVHNode>& node, const std::vector<CollabListType::ObjectInfoPtr>& components)> f);
std::pair<std::shared_ptr<DrawingProgramCacheBVHNode>, std::vector<CollabListType::ObjectInfoPtr>::iterator> get_bvh_node_fully_containing_recursive(const std::shared_ptr<DrawingProgramCacheBVHNode>& bvhNode, DrawComponent* c);
void build_bvh_node(const std::shared_ptr<DrawingProgramCacheBVHNode>& bvhNode, const std::vector<CollabListType::ObjectInfoPtr>& components);
std::chrono::steady_clock::time_point lastBvhBuildTime;
std::shared_ptr<DrawingProgramCacheBVHNode> bvhRoot;
std::vector<CollabListType::ObjectInfoPtr> unsortedComponents;
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DrawingProgram& drawP;
};