33 lines
1.7 KiB
C++
33 lines
1.7 KiB
C++
|
|
#pragma once
|
||
|
|
#include <vector>
|
||
|
|
#include "../CollabList.hpp"
|
||
|
|
#include "../DrawComponents/DrawComponent.hpp"
|
||
|
|
|
||
|
|
class DrawingProgramCache {
|
||
|
|
public:
|
||
|
|
typedef CollabList<std::shared_ptr<DrawComponent>, ServerClientID> CollabListType;
|
||
|
|
void update(const std::vector<CollabListType::ObjectInfoPtr>& components);
|
||
|
|
void erase_component(const CollabListType::ObjectInfoPtr& c);
|
||
|
|
void add_component(const CollabListType::ObjectInfoPtr& c);
|
||
|
|
|
||
|
|
struct BVHNode {
|
||
|
|
SCollision::AABB<WorldScalar> bounds;
|
||
|
|
std::vector<CollabListType::ObjectInfoPtr> components;
|
||
|
|
std::vector<BVHNode> children;
|
||
|
|
};
|
||
|
|
|
||
|
|
void traverse_bvh_run_function(const SCollision::AABB<WorldScalar>& aabb, std::function<bool(SCollision::AABB<WorldScalar>* bounds, const std::vector<CollabListType::ObjectInfoPtr>& components)> f);
|
||
|
|
|
||
|
|
// Run before actually updating the component
|
||
|
|
void preupdate_component(DrawComponent* c);
|
||
|
|
private:
|
||
|
|
void build(std::vector<CollabListType::ObjectInfoPtr> components);
|
||
|
|
|
||
|
|
void traverse_bvh_run_function_recursive(BVHNode& bvhNode, const SCollision::AABB<WorldScalar>& aabb, std::function<bool(SCollision::AABB<WorldScalar>* bounds, const std::vector<CollabListType::ObjectInfoPtr>& components)> f);
|
||
|
|
std::pair<DrawingProgramCache::BVHNode*, std::vector<DrawingProgramCache::CollabListType::ObjectInfoPtr>::iterator> get_bvh_node_fully_containing_recursive(BVHNode& bvhNode, DrawComponent* c);
|
||
|
|
|
||
|
|
void build_bvh_node(BVHNode& node, std::vector<CollabListType::ObjectInfoPtr> components);
|
||
|
|
BVHNode bvhRoot;
|
||
|
|
std::vector<CollabListType::ObjectInfoPtr> unsortedComponents;
|
||
|
|
};
|