Wire all twelve levels with billboard prefabs, autoload systems (inventory, achievements, mock shop, DE/EN/BY), and satire audio locks so the Title→End flow is playable with placeholder assets.
7 lines
157 B
GDScript
7 lines
157 B
GDScript
extends Node3D
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## Moon cheese level.
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func _ready() -> void:
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GameState.current_scene_id = "moon"
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GameState.heal_full()
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Achievements.unlock("moon_cheese")
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