Wire all twelve levels with billboard prefabs, autoload systems (inventory, achievements, mock shop, DE/EN/BY), and satire audio locks so the Title→End flow is playable with placeholder assets. |
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|---|---|---|
| .. | ||
| billboard_sprite.gd | ||
Wire all twelve levels with billboard prefabs, autoload systems (inventory, achievements, mock shop, DE/EN/BY), and satire audio locks so the Title→End flow is playable with placeholder assets. |
||
|---|---|---|
| .. | ||
| billboard_sprite.gd | ||