Wire all twelve levels with billboard prefabs, autoload systems (inventory, achievements, mock shop, DE/EN/BY), and satire audio locks so the Title→End flow is playable with placeholder assets.
84 lines
1.8 KiB
Text
84 lines
1.8 KiB
Text
[gd_scene load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/levels/title_screen.gd" id="1"]
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[node name="TitleScreen" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1")
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[node name="Bg" type="ColorRect" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0.08, 0.05, 0.12, 1)
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[node name="Rain" type="Node2D" parent="."]
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[node name="Title" type="Label" parent="."]
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layout_mode = 1
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anchors_preset = 5
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -360.0
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offset_top = 80.0
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offset_right = 360.0
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offset_bottom = 140.0
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grow_horizontal = 2
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theme_override_font_sizes/font_size = 40
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horizontal_alignment = 1
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text = "Explosion der Spiele"
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[node name="Subtitle" type="Label" parent="."]
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layout_mode = 1
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anchors_preset = 5
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -360.0
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offset_top = 140.0
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offset_right = 360.0
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offset_bottom = 180.0
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grow_horizontal = 2
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horizontal_alignment = 1
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text = "Pay2Win"
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[node name="Bubble" type="Label" parent="."]
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layout_mode = 0
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offset_left = 40.0
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offset_top = 500.0
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offset_right = 420.0
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offset_bottom = 620.0
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autowrap_mode = 3
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text = "..."
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[node name="Disturbed" type="ColorRect" parent="."]
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layout_mode = 0
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offset_left = 40.0
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offset_top = 620.0
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offset_right = 120.0
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offset_bottom = 700.0
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color = Color(0.7, 0.7, 0.7, 1)
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[node name="StartButton" type="Button" parent="."]
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layout_mode = 1
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anchors_preset = 7
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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offset_left = -120.0
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offset_top = -120.0
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offset_right = 120.0
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offset_bottom = -70.0
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grow_horizontal = 2
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grow_vertical = 0
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text = "Starten"
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[connection signal="pressed" from="StartButton" to="." method="_on_start_pressed"]
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