Explosion_der_Spiele/scenes/massage_studio.tscn
copilot 938cc4bc82 Initial scaffold: Godot 4.3 scenes, systems, and placeholders.
Wire all twelve levels with billboard prefabs, autoload systems (inventory, achievements, mock shop, DE/EN/BY), and satire audio locks so the Title→End flow is playable with placeholder assets.
2026-09-14 18:36:02 +02:00

59 lines
2.1 KiB
Text

[gd_scene load_steps=8 format=3]
[ext_resource type="Script" path="res://scripts/levels/massage_studio.gd" id="1"]
[ext_resource type="PackedScene" path="res://scenes/prefabs/player.tscn" id="2"]
[ext_resource type="PackedScene" path="res://scenes/prefabs/exit_trigger.tscn" id="3"]
[ext_resource type="PackedScene" path="res://scenes/prefabs/npc.tscn" id="4"]
[ext_resource type="PackedScene" path="res://scenes/prefabs/enemy.tscn" id="5"]
[ext_resource type="PackedScene" path="res://scenes/prefabs/hazard.tscn" id="6"]
[sub_resource type="BoxMesh" id="BoxMesh_ground"]
size = Vector3(40, 0.2, 40)
[sub_resource type="StandardMaterial3D" id="Mat_ground"]
albedo_color = Color(0.7, 0.55, 0.5, 1)
shading_mode = 0
[sub_resource type="BoxShape3D" id="BoxShape_ground"]
size = Vector3(40, 0.2, 40)
[node name="massage_studio" type="Node3D"]
script = ExtResource("1")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.866, -0.354, 0.354, 0, 0.707, 0.707, -0.5, -0.612, 0.612, 0, 8, 0)
shadow_enabled = false
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.707, 0.707, 0, -0.707, 0.707, 0, 12, 12)
current = true
fov = 50.0
[node name="Ground" type="StaticBody3D" parent="."]
collision_layer = 1
[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
mesh = SubResource("BoxMesh_ground")
surface_material_override/0 = SubResource("Mat_ground")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
shape = SubResource("BoxShape_ground")
[node name="Player" parent="." instance=ExtResource("2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 4)
[node name="CowMasseur" parent="." instance=ExtResource("4")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, -2)
dialog_key = "dialog_cow"
texture_path = "res://assets/sprites/placeholders/cow.png"
require_item_id = "snake"
consume_required = true
quest_flag = "snake_massaged"
achievement_id = "snake_massage"
[node name="Exit" parent="." instance=ExtResource("3")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, -10)