Explosion_der_Spiele/scenes/intro_cutscene.tscn
copilot 938cc4bc82 Initial scaffold: Godot 4.3 scenes, systems, and placeholders.
Wire all twelve levels with billboard prefabs, autoload systems (inventory, achievements, mock shop, DE/EN/BY), and satire audio locks so the Title→End flow is playable with placeholder assets.
2026-09-14 18:36:02 +02:00

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1.6 KiB
Text

[gd_scene load_steps=2 format=3]
[ext_resource type="Script" path="res://scripts/levels/intro_cutscene.gd" id="1"]
[node name="IntroCutscene" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1")
[node name="Bg" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
color = Color(0.12, 0.1, 0.08, 1)
[node name="Desk" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -200.0
offset_top = -40.0
offset_right = 200.0
offset_bottom = 80.0
color = Color(0.45, 0.28, 0.12, 1)
[node name="Console" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -60.0
offset_top = -100.0
offset_right = 60.0
offset_bottom = -40.0
color = Color(0.2, 0.2, 0.25, 1)
[node name="Label" type="Label" parent="."]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -400.0
offset_top = 40.0
offset_right = 400.0
offset_bottom = 120.0
horizontal_alignment = 1
autowrap_mode = 3
text = "..."
[node name="SkipButton" type="Button" parent="."]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -80.0
offset_top = -80.0
offset_right = 80.0
offset_bottom = -40.0
text = "Skip / Weiter"
[connection signal="pressed" from="SkipButton" to="." method="_on_skip_pressed"]