Wire all twelve levels with billboard prefabs, autoload systems (inventory, achievements, mock shop, DE/EN/BY), and satire audio locks so the Title→End flow is playable with placeholder assets.
73 lines
1.6 KiB
Text
73 lines
1.6 KiB
Text
[gd_scene load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/levels/death_screen.gd" id="1"]
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[node name="DeathScreen" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1")
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[node name="Bg" type="ColorRect" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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color = Color(0.7, 0.1, 0.5, 1)
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[node name="Title" type="Label" parent="."]
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layout_mode = 1
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anchors_preset = 5
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -300.0
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offset_top = 120.0
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offset_right = 300.0
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offset_bottom = 180.0
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theme_override_font_sizes/font_size = 36
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horizontal_alignment = 1
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text = "DU BIST GESTORBEN"
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[node name="Cause" type="Label" parent="."]
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layout_mode = 1
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anchors_preset = 5
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -300.0
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offset_top = 200.0
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offset_right = 300.0
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offset_bottom = 250.0
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horizontal_alignment = 1
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text = "..."
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[node name="Skull" type="ColorRect" parent="."]
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visible = false
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -40.0
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offset_top = -40.0
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offset_right = 40.0
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offset_bottom = 40.0
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color = Color(1, 1, 1, 1)
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[node name="ContinueButton" type="Button" parent="."]
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layout_mode = 1
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anchors_preset = 7
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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offset_left = -160.0
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offset_top = -120.0
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offset_right = 160.0
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offset_bottom = -70.0
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text = "Continue"
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[connection signal="pressed" from="ContinueButton" to="." method="_on_continue_pressed"]
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