Explosion_der_Spiele/scenes/death_screen.tscn
copilot 938cc4bc82 Initial scaffold: Godot 4.3 scenes, systems, and placeholders.
Wire all twelve levels with billboard prefabs, autoload systems (inventory, achievements, mock shop, DE/EN/BY), and satire audio locks so the Title→End flow is playable with placeholder assets.
2026-09-14 18:36:02 +02:00

73 lines
1.6 KiB
Text

[gd_scene load_steps=2 format=3]
[ext_resource type="Script" path="res://scripts/levels/death_screen.gd" id="1"]
[node name="DeathScreen" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1")
[node name="Bg" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
color = Color(0.7, 0.1, 0.5, 1)
[node name="Title" type="Label" parent="."]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -300.0
offset_top = 120.0
offset_right = 300.0
offset_bottom = 180.0
theme_override_font_sizes/font_size = 36
horizontal_alignment = 1
text = "DU BIST GESTORBEN"
[node name="Cause" type="Label" parent="."]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -300.0
offset_top = 200.0
offset_right = 300.0
offset_bottom = 250.0
horizontal_alignment = 1
text = "..."
[node name="Skull" type="ColorRect" parent="."]
visible = false
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -40.0
offset_top = -40.0
offset_right = 40.0
offset_bottom = 40.0
color = Color(1, 1, 1, 1)
[node name="ContinueButton" type="Button" parent="."]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -160.0
offset_top = -120.0
offset_right = 160.0
offset_bottom = -70.0
text = "Continue"
[connection signal="pressed" from="ContinueButton" to="." method="_on_continue_pressed"]