Wire all twelve levels with billboard prefabs, autoload systems (inventory, achievements, mock shop, DE/EN/BY), and satire audio locks so the Title→End flow is playable with placeholder assets.
34 lines
782 B
Text
34 lines
782 B
Text
[remap]
|
|
|
|
importer="texture"
|
|
type="CompressedTexture2D"
|
|
uid="uid://u1hyriw1ibin"
|
|
path="res://.godot/imported/quirxel.png-fcf13717d2eb4da0c9997e65d430ccd1.ctex"
|
|
metadata={
|
|
"vram_texture": false
|
|
}
|
|
|
|
[deps]
|
|
|
|
source_file="res://assets/sprites/placeholders/quirxel.png"
|
|
dest_files=["res://.godot/imported/quirxel.png-fcf13717d2eb4da0c9997e65d430ccd1.ctex"]
|
|
|
|
[params]
|
|
|
|
compress/mode=0
|
|
compress/high_quality=false
|
|
compress/lossy_quality=0.7
|
|
compress/hdr_compression=1
|
|
compress/normal_map=0
|
|
compress/channel_pack=0
|
|
mipmaps/generate=false
|
|
mipmaps/limit=-1
|
|
roughness/mode=0
|
|
roughness/src_normal=""
|
|
process/fix_alpha_border=true
|
|
process/premult_alpha=false
|
|
process/normal_map_invert_y=false
|
|
process/hdr_as_srgb=false
|
|
process/hdr_clamp_exposure=false
|
|
process/size_limit=0
|
|
detect_3d/compress_to=1
|