Houses ~8.5 m; chimps capped ~0.85 m with safer axis fitting. Large GLB/PBR packs stay local until Git LFS (Forgejo HTTP 413). Co-authored-by: Cursor <cursoragent@cursor.com>
38 lines
1.2 KiB
Text
38 lines
1.2 KiB
Text
[gd_scene load_steps=4 format=3]
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[ext_resource type="Script" path="res://scripts/player/player_controller.gd" id="1"]
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[ext_resource type="PackedScene" path="res://scenes/prefabs/billboard_sprite.tscn" id="2"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1"]
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radius = 0.32
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height = 1.74
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[sub_resource type="SphereShape3D" id="SphereShape3D_spring"]
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radius = 0.2
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[node name="Player" type="CharacterBody3D"]
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collision_layer = 2
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collision_mask = 1
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script = ExtResource("1")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.87, 0)
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shape = SubResource("CapsuleShape3D_1")
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[node name="BillboardSprite" parent="." instance=ExtResource("2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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target_height = 1.74
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max_width = 2.2
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[node name="CameraYaw" type="Node3D" parent="."]
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[node name="SpringArm3D" type="SpringArm3D" parent="CameraYaw"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.62, 0)
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spring_length = 6.0
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collision_mask = 1
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margin = 0.2
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shape = SubResource("SphereShape3D_spring")
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[node name="Camera3D" type="Camera3D" parent="CameraYaw/SpringArm3D"]
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current = true
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fov = 70.0
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