Explosion_der_Spiele/scenes/prefabs/hazard.tscn
copilot 938cc4bc82 Initial scaffold: Godot 4.3 scenes, systems, and placeholders.
Wire all twelve levels with billboard prefabs, autoload systems (inventory, achievements, mock shop, DE/EN/BY), and satire audio locks so the Title→End flow is playable with placeholder assets.
2026-09-14 18:36:02 +02:00

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Text

[gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="res://scripts/combat/hazard_zone.gd" id="1"]
[sub_resource type="BoxShape3D" id="BoxShape3D_1"]
size = Vector3(2.0, 2, 2.0)
[node name="HazardZone" type="Area3D"]
collision_layer = 0
collision_mask = 2
script = ExtResource("1")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("BoxShape3D_1")