Wire all twelve levels with billboard prefabs, autoload systems (inventory, achievements, mock shop, DE/EN/BY), and satire audio locks so the Title→End flow is playable with placeholder assets.
15 lines
461 B
Text
15 lines
461 B
Text
[gd_scene load_steps=3 format=3]
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[ext_resource type="Script" path="res://scripts/combat/hazard_zone.gd" id="1"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_1"]
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size = Vector3(2.0, 2, 2.0)
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[node name="HazardZone" type="Area3D"]
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collision_layer = 0
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collision_mask = 2
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script = ExtResource("1")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("BoxShape3D_1")
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