Wire all twelve levels with billboard prefabs, autoload systems (inventory, achievements, mock shop, DE/EN/BY), and satire audio locks so the Title→End flow is playable with placeholder assets.
8 lines
255 B
Text
8 lines
255 B
Text
[gd_scene load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/billboard/billboard_sprite.gd" id="1"]
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[node name="BillboardSprite" type="Node3D"]
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script = ExtResource("1")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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