Initial scaffold: Godot 4.3 scenes, systems, and placeholders.

Wire all twelve levels with billboard prefabs, autoload systems (inventory, achievements, mock shop, DE/EN/BY), and satire audio locks so the Title→End flow is playable with placeholder assets.
This commit is contained in:
copilot 2026-09-14 18:36:02 +02:00
commit 938cc4bc82
114 changed files with 4819 additions and 0 deletions

161
scripts/ui/ui_root.gd Normal file
View file

@ -0,0 +1,161 @@
extends CanvasLayer
## Global UI: pause, inventory, shop, settings, toast, dialog, burger-cham.
@onready var pause_panel: PanelContainer = $PausePanel
@onready var dialog_panel: PanelContainer = $DialogPanel
@onready var dialog_label: Label = $DialogPanel/Margin/DialogLabel
@onready var toast_label: Label = $ToastLabel
@onready var burger_overlay: ColorRect = $BurgerOverlay
@onready var burger_label: Label = $BurgerOverlay/BurgerLabel
@onready var points_label: Label = $PausePanel/Margin/VBox/PointsLabel
@onready var inventory_list: ItemList = $PausePanel/Margin/VBox/InventoryList
@onready var sfx_slider: HSlider = $PausePanel/Margin/VBox/SfxSlider
@onready var music_slider: HSlider = $PausePanel/Margin/VBox/MusicSlider
@onready var lang_option: OptionButton = $PausePanel/Margin/VBox/LangOption
@onready var hp_label: Label = $HUD/HpLabel
var _dialog_timer: float = 0.0
func _ready() -> void:
process_mode = Node.PROCESS_MODE_ALWAYS
layer = 100
pause_panel.visible = false
dialog_panel.visible = false
burger_overlay.visible = false
toast_label.visible = false
_setup_lang_option()
_refresh_texts()
sfx_slider.value = Settings.sfx_volume
music_slider.value = 1.0
music_slider.editable = false
Achievements.unlocked.connect(_on_achievement)
AudioDirector.burger_cham_triggered.connect(_on_burger_cham)
Settings.settings_changed.connect(_refresh_texts)
Locale.locale_changed.connect(_refresh_texts)
Inventory.inventory_changed.connect(_refresh_inventory)
Shop.points_changed.connect(_refresh_points)
GameState.hp_changed.connect(_on_hp)
_on_hp(GameState.hp, GameState.max_hp)
_refresh_inventory()
_refresh_points(Shop.dressler_points)
func _process(delta: float) -> void:
if _dialog_timer > 0.0:
_dialog_timer -= delta
if _dialog_timer <= 0.0:
dialog_panel.visible = false
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("pause_menu"):
toggle_pause()
get_viewport().set_input_as_handled()
func toggle_pause() -> void:
if GameState.current_scene_id in ["title_screen", "death_screen", "intro_cutscene"]:
return
pause_panel.visible = not pause_panel.visible
get_tree().paused = pause_panel.visible
if pause_panel.visible:
_refresh_texts()
_refresh_inventory()
func show_dialog(text: String, duration: float = 3.5) -> void:
dialog_label.text = text
dialog_panel.visible = true
_dialog_timer = duration
func _setup_lang_option() -> void:
lang_option.clear()
lang_option.add_item("Deutsch", 0)
lang_option.add_item("English", 1)
lang_option.add_item("Bayerisch", 2)
match Settings.language:
"en":
lang_option.select(1)
"by":
lang_option.select(2)
_:
lang_option.select(0)
func _refresh_texts() -> void:
$PausePanel/Margin/VBox/TitleLabel.text = Locale.tr_key("menu_settings")
$PausePanel/Margin/VBox/ResumeButton.text = Locale.tr_key("menu_resume")
$PausePanel/Margin/VBox/ShopTitle.text = Locale.tr_key("menu_shop")
$PausePanel/Margin/VBox/BuyPointButton.text = Locale.tr_key("menu_buy_point")
$PausePanel/Margin/VBox/BuySunglassesButton.text = Locale.tr_key("shop_sunglasses")
$PausePanel/Margin/VBox/BuyTicketButton.text = Locale.tr_key("shop_ticket")
$PausePanel/Margin/VBox/BuyMilkButton.text = Locale.tr_key("shop_milk")
$PausePanel/Margin/VBox/BuyTiramisuButton.text = Locale.tr_key("shop_tiramisu")
$PausePanel/Margin/VBox/SfxLabel.text = Locale.tr_key("menu_sfx")
$PausePanel/Margin/VBox/MusicLabel.text = Locale.tr_key("menu_music")
$PausePanel/Margin/VBox/LangLabel.text = Locale.tr_key("menu_language")
$PausePanel/Margin/VBox/InventoryLabel.text = Locale.tr_key("menu_inventory")
_refresh_points(Shop.dressler_points)
func _refresh_points(points: int) -> void:
points_label.text = Locale.tr_key("menu_points", [str(points)])
func _refresh_inventory() -> void:
inventory_list.clear()
var items := Inventory.get_all()
for id in items.keys():
var count: int = int(items[id])
var item_name: String = Locale.tr_key("item_" + str(id))
inventory_list.add_item("%s x%d" % [item_name, count])
inventory_list.set_item_metadata(inventory_list.item_count - 1, id)
func _on_hp(hp: int, max_hp: int) -> void:
hp_label.text = "HP %d/%d" % [hp, max_hp]
func _on_achievement(_id: String, title: String) -> void:
toast_label.text = Locale.tr_key("toast_achievement", [title])
toast_label.visible = true
await get_tree().create_timer(3.0).timeout
toast_label.visible = false
func _on_burger_cham() -> void:
burger_label.text = Locale.tr_key("burger_cham")
burger_overlay.visible = true
await get_tree().create_timer(2.5).timeout
burger_overlay.visible = false
func _on_resume_pressed() -> void:
pause_panel.visible = false
get_tree().paused = false
func _on_buy_point() -> void:
Shop.purchase("buy_point")
func _on_buy_sunglasses() -> void:
Shop.purchase("sunglasses")
func _on_buy_ticket() -> void:
Shop.purchase("death_ticket")
func _on_buy_milk() -> void:
Shop.purchase("milk")
func _on_buy_tiramisu() -> void:
Shop.purchase("tiramisu")
func _on_sfx_changed(value: float) -> void:
Settings.set_sfx_volume(value)
func _on_music_changed(_value: float) -> void:
Settings.set_music_volume(1.0)
music_slider.value = 1.0
func _on_lang_selected(index: int) -> void:
match index:
1:
Settings.set_language("en")
2:
Settings.set_language("by")
_:
Settings.set_language("de")
func _on_inventory_activated(index: int) -> void:
var id: Variant = inventory_list.get_item_metadata(index)
if typeof(id) == TYPE_STRING:
Inventory.use_item(str(id))
_refresh_inventory()