Use GitHub-hosted windows-latest instead of a Forgejo self-hosted windows-release runner so portable builds do not wait on Tower dual-boot.
1.6 KiB
Fork features (copilot/infinipaint)
Upstream: ErrorAtLine0/infinipaint
Forgejo: https://forgejo.fsociety00.cc/copilot/infinipaint (public)
GitHub (CI / Windows zip): https://github.com/littlecodedragon/infinipaint
Save format: INFPNT000007 / version 0.7.0-fork (not network-compatible with stock 0.6.x peers).
CI
| Workflow | Trigger | Runner | Output |
|---|---|---|---|
.github/workflows/windows_release.yml |
every push to main |
GitHub-hosted windows-latest |
prerelease tag windows-continuous |
.forgejo/workflows/windows_release.yml |
every push to main |
Forgejo self-hosted windows-release (optional) |
same tag on Forgejo |
Primary path: GitHub Actions — see docs/windows-runner.md.
Download: https://github.com/littlecodedragon/infinipaint/releases/tag/windows-continuous
Bring Everyone Here (host)
In the player list, the lobby host gets Bring Everyone Here. Clients receive CLIENT_FORCE_CAMERA_JUMP and run the same smooth_move_to path as Jump To.
Group / Ungroup (canvas objects)
With a multi-selection (images, brush strokes, text boxes, shapes, …), use Group / Ungroup in the selection panel. Grouped objects auto-expand into the selection so they transform together. Not related to players.
Image compression
Settings → Images: compress on insert (WebP/PNG/Keep). Selection: Compress Images.
Freistellen
Settings → Images: white-key and optional rembg (Tower silueta / bria-rmbg). Selection: Freistellen.