infinipaint/src/DrawComponents/DrawComponent.hpp

116 lines
5.6 KiB
C++

#pragma once
#include "Helpers/SCollision.hpp"
#include <Helpers/Hashes.hpp>
#include "cereal/archives/portable_binary.hpp"
#include "../SharedTypes.hpp"
#include "../CoordSpaceHelper.hpp"
#include "../Server/MainServer.hpp"
#include "../CollabList.hpp"
#ifndef IS_SERVER
#include "../DrawData.hpp"
#include <chrono>
#include <include/core/SkCanvas.h>
#include <include/core/SkVertices.h>
#endif
#define CLIENT_DRAWCOMP_DELAY_TIMER_DURATION std::chrono::seconds(6)
#define DRAWCOMP_MAX_SHIFT_BEFORE_DISAPPEAR 20
#define DRAWCOMP_MIN_SHIFT_BEFORE_DISAPPEAR 11
#define DRAWCOMP_COLLIDE_MIN_SHIFT_TINY 9
#define DRAWCOMP_MIPMAP_LEVEL_ONE 2
#define DRAWCOMP_MIPMAP_LEVEL_TWO 5
class DrawingProgram;
class DrawComponent;
class DrawingProgramCacheBVHNode;
typedef CollabList<std::shared_ptr<DrawComponent>, ServerClientID> CollabListType;
void save(cereal::PortableBinaryOutputArchive& a, const CollabListType::ObjectInfo& o);
void load(cereal::PortableBinaryInputArchive& a, CollabListType::ObjectInfo& o);
struct SendOrderedComponentVectorOp {
std::vector<CollabListType::ObjectInfoPtr>* v;
void save(cereal::PortableBinaryOutputArchive& a) const;
void load(cereal::PortableBinaryInputArchive& a);
};
class DrawComponent {
public:
static std::shared_ptr<DrawComponent> allocate_comp_type(DrawComponentType type);
virtual void save(cereal::PortableBinaryOutputArchive& a) const = 0;
virtual void load(cereal::PortableBinaryInputArchive& a) = 0;
virtual DrawComponentType get_type() const = 0;
virtual void get_used_resources(std::unordered_set<ServerClientID>& v) const;
virtual void remap_resource_ids(std::unordered_map<ServerClientID, ServerClientID>& newIDs);
virtual ~DrawComponent();
// NOTE: Permanantly altering the coordinates during transformation can lead to loss of detail for smaller objects
CoordSpaceHelper coords;
struct DrawSetupData {
struct TransformDrawData {
Vector2f translation;
float rotation;
float scale;
} transformData;
bool shouldDraw = false;
uint8_t mipmapLevel = 0;
} drawSetupData;
void canvas_do_calculated_transform(SkCanvas* canvas);
void calculate_draw_transform(const DrawData& drawData);
void server_send_place(MainServer& server, ServerClientID id, uint64_t placement);
static void server_send_place_many(MainServer& server, std::vector<CollabListType::ObjectInfoPtr>& comps);
static void server_send_erase(MainServer& server, ServerClientID id);
static void server_send_erase_set(MainServer& server, const std::unordered_set<ServerClientID>& ids);
void server_send_update_temp(MainServer& server, ServerClientID id);
void server_send_update_final(MainServer& server, ServerClientID id);
static void server_send_transform_many(MainServer& server, const std::vector<std::pair<ServerClientID, CoordSpaceHelper>>& transforms);
std::weak_ptr<CollabListType::ObjectInfo> collabListInfo;
std::weak_ptr<DrawingProgramCacheBVHNode> parentBvhNode;
bool server_update(MainServer& server, ServerClientID id, const std::chrono::time_point<std::chrono::steady_clock>& tempServerUpdateTimer);
#ifndef IS_SERVER
std::chrono::time_point<std::chrono::steady_clock> lastUpdateTime;
std::shared_ptr<DrawComponent> delayedUpdatePtr = nullptr;
bool bounds_draw_check(const DrawData& drawData) const;
void check_timers(DrawingProgram& drawP);
static void client_send_place_many(DrawingProgram& drawP, std::vector<CollabListType::ObjectInfoPtr>& comps);
void client_send_place(DrawingProgram& drawP);
void client_send_erase(DrawingProgram& drawP);
static void client_send_erase_set(DrawingProgram& drawP, const std::unordered_set<ServerClientID>& ids);
void client_send_update_temp(DrawingProgram& drawP);
void client_send_update_final(DrawingProgram& drawP);
static void client_send_transform_many(DrawingProgram& drawP, const std::vector<std::pair<ServerClientID, CoordSpaceHelper>>& transforms);
std::optional<SCollision::AABB<WorldScalar>> worldAABB;
std::optional<SCollision::AABB<WorldScalar>> get_world_bounds() const;
void calculate_world_bounds();
virtual SCollision::AABB<float> get_obj_coord_bounds() const = 0;
virtual std::shared_ptr<DrawComponent> copy() const = 0;
virtual std::shared_ptr<DrawComponent> deep_copy() const = 0;
virtual void create_collider() = 0;
virtual void draw(SkCanvas* canvas, const DrawData& drawData) = 0;
void temp_update(DrawingProgram& drawP);
void final_update(DrawingProgram& drawP, bool invalidateCache = true); // invalidateCache = false version should be thread safe
void transform_update(DrawingProgram& drawP, bool invalidateCache = true);
virtual void initialize_draw_data(DrawingProgram& drawP) = 0;
virtual void update(DrawingProgram& drawP) = 0;
virtual bool collides_within_coords(const SCollision::ColliderCollection<float>& checkAgainst) = 0;
bool collides_with_world_coords(const CoordSpaceHelper& camCoords, const SCollision::ColliderCollection<WorldScalar>& checkAgainstWorld);
bool collides_with_cam_coords(const CoordSpaceHelper& camCoords, const SCollision::ColliderCollection<float>& checkAgainstCam);
bool collides_with(const CoordSpaceHelper& camCoords, const SCollision::ColliderCollection<WorldScalar>& checkAgainstWorld, const SCollision::ColliderCollection<float>& checkAgainstCam);
virtual void update_from_delayed_ptr() = 0;
#endif
};