#pragma once #include "Helpers/SCollision.hpp" #include #include "cereal/archives/portable_binary.hpp" #include "../SharedTypes.hpp" #include "../CoordSpaceHelper.hpp" #include "../Server/MainServer.hpp" #include "../CollabList.hpp" #ifndef IS_SERVER #include "../DrawData.hpp" #include #include #include #endif #define CLIENT_DRAWCOMP_DELAY_TIMER_DURATION std::chrono::seconds(6) #define DRAWCOMP_MAX_SHIFT_BEFORE_DISAPPEAR 20 #define DRAWCOMP_MIN_SHIFT_BEFORE_DISAPPEAR 11 #define DRAWCOMP_COLLIDE_MIN_SHIFT_TINY 9 #define DRAWCOMP_MIPMAP_LEVEL_ONE 2 #define DRAWCOMP_MIPMAP_LEVEL_TWO 5 class DrawingProgram; class DrawComponent; class DrawingProgramCacheBVHNode; typedef CollabList, ServerClientID> CollabListType; void save(cereal::PortableBinaryOutputArchive& a, const CollabListType::ObjectInfo& o); void load(cereal::PortableBinaryInputArchive& a, CollabListType::ObjectInfo& o); struct SendOrderedComponentVectorOp { std::vector* v; void save(cereal::PortableBinaryOutputArchive& a) const; void load(cereal::PortableBinaryInputArchive& a); }; class DrawComponent { public: static std::shared_ptr allocate_comp_type(DrawComponentType type); virtual void save(cereal::PortableBinaryOutputArchive& a) const = 0; virtual void load(cereal::PortableBinaryInputArchive& a) = 0; virtual DrawComponentType get_type() const = 0; virtual void get_used_resources(std::unordered_set& v) const; virtual void remap_resource_ids(std::unordered_map& newIDs); virtual ~DrawComponent(); // NOTE: Permanantly altering the coordinates during transformation can lead to loss of detail for smaller objects CoordSpaceHelper coords; struct DrawSetupData { struct TransformDrawData { Vector2f translation; float rotation; float scale; } transformData; bool shouldDraw = false; uint8_t mipmapLevel = 0; } drawSetupData; void canvas_do_calculated_transform(SkCanvas* canvas); void calculate_draw_transform(const DrawData& drawData); void server_send_place(MainServer& server, ServerClientID id, uint64_t placement); static void server_send_place_many(MainServer& server, std::vector& comps); static void server_send_erase(MainServer& server, ServerClientID id); static void server_send_erase_set(MainServer& server, const std::unordered_set& ids); void server_send_update_temp(MainServer& server, ServerClientID id); void server_send_update_final(MainServer& server, ServerClientID id); static void server_send_transform_many(MainServer& server, const std::vector>& transforms); std::weak_ptr collabListInfo; std::weak_ptr parentBvhNode; bool server_update(MainServer& server, ServerClientID id, const std::chrono::time_point& tempServerUpdateTimer); #ifndef IS_SERVER std::chrono::time_point lastUpdateTime; std::shared_ptr delayedUpdatePtr = nullptr; bool bounds_draw_check(const DrawData& drawData) const; void check_timers(DrawingProgram& drawP); static void client_send_place_many(DrawingProgram& drawP, std::vector& comps); void client_send_place(DrawingProgram& drawP); void client_send_erase(DrawingProgram& drawP); static void client_send_erase_set(DrawingProgram& drawP, const std::unordered_set& ids); void client_send_update_temp(DrawingProgram& drawP); void client_send_update_final(DrawingProgram& drawP); static void client_send_transform_many(DrawingProgram& drawP, const std::vector>& transforms); std::optional> worldAABB; std::optional> get_world_bounds() const; void calculate_world_bounds(); virtual SCollision::AABB get_obj_coord_bounds() const = 0; virtual std::shared_ptr copy() const = 0; virtual std::shared_ptr deep_copy() const = 0; virtual void create_collider() = 0; virtual void draw(SkCanvas* canvas, const DrawData& drawData) = 0; void temp_update(DrawingProgram& drawP); void final_update(DrawingProgram& drawP, bool invalidateCache = true); // invalidateCache = false version should be thread safe void transform_update(DrawingProgram& drawP, bool invalidateCache = true); virtual void initialize_draw_data(DrawingProgram& drawP) = 0; virtual void update(DrawingProgram& drawP) = 0; virtual bool collides_within_coords(const SCollision::ColliderCollection& checkAgainst) = 0; bool collides_with_world_coords(const CoordSpaceHelper& camCoords, const SCollision::ColliderCollection& checkAgainstWorld); bool collides_with_cam_coords(const CoordSpaceHelper& camCoords, const SCollision::ColliderCollection& checkAgainstCam); bool collides_with(const CoordSpaceHelper& camCoords, const SCollision::ColliderCollection& checkAgainstWorld, const SCollision::ColliderCollection& checkAgainstCam); virtual void update_from_delayed_ptr() = 0; #endif };