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Windows Release / windows-x86_64 (push) Has been cancelled
Public repo already; workflow builds portable zip on windows-release and publishes windows-continuous. Bump linux Conan profile to gcc 16. Co-authored-by: Cursor <cursoragent@cursor.com>
31 lines
1.4 KiB
Markdown
31 lines
1.4 KiB
Markdown
# Fork features (copilot/infinipaint)
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Upstream: [ErrorAtLine0/infinipaint](https://github.com/ErrorAtLine0/infinipaint)
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Forgejo: https://forgejo.fsociety00.cc/copilot/infinipaint (public)
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Save format: `INFPNT000007` / version `0.7.0-fork` (not network-compatible with stock 0.6.x peers).
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## CI
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| Workflow | Trigger | Runner | Output |
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|----------|---------|--------|--------|
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| `.forgejo/workflows/windows_release.yml` | every push to `main` | **`windows-release`** (Windows + MSVC) | prerelease tag `windows-continuous` |
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Register a Windows self-hosted runner: [docs/windows-runner.md](docs/windows-runner.md).
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Jobs queue until that runner is online (Tower dual-boots Windows).
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## Bring Everyone Here (host)
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In the player list, the lobby host gets **Bring Everyone Here**. Clients receive `CLIENT_FORCE_CAMERA_JUMP` and run the same `smooth_move_to` path as **Jump To**.
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## Group / Ungroup (canvas objects)
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With a multi-selection (images, brush strokes, text boxes, shapes, …), use **Group** / **Ungroup** in the selection panel. Grouped objects auto-expand into the selection so they transform together. Not related to players.
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## Image compression
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Settings → **Images**: compress on insert (WebP/PNG/Keep). Selection: **Compress Images**.
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## Freistellen
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Settings → **Images**: white-key and optional rembg (Tower `silueta` / `bria-rmbg`). Selection: **Freistellen**.
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