infinipaint/src/Screens/Screen.hpp
2026-04-27 17:20:16 +03:00

38 lines
2.4 KiB
C++

#pragma once
#include "../InputManager.hpp"
class Screen {
public:
Screen(MainProgram& m);
virtual void update();
virtual void draw(SkCanvas* canvas) = 0;
virtual void gui_layout_run();
virtual bool app_close_requested();
virtual void input_add_file_to_canvas_callback(const CustomEvents::AddFileToCanvasEvent& addFile);
virtual void input_open_infinipaint_file_callback(const CustomEvents::OpenInfiniPaintFileEvent& openFile);
virtual void input_paste_callback(const CustomEvents::PasteEvent& paste);
virtual void input_global_back_button_callback();
virtual void input_drop_file_callback(const InputManager::DropCallbackArgs& drop);
virtual void input_drop_text_callback(const InputManager::DropCallbackArgs& drop);
virtual void input_key_callback(const InputManager::KeyCallbackArgs& key);
virtual void input_text_key_callback(const InputManager::KeyCallbackArgs& key);
virtual void input_text_callback(const InputManager::TextCallbackArgs& text);
virtual void input_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button);
virtual void input_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion);
virtual void input_mouse_wheel_callback(const InputManager::MouseWheelCallbackArgs& wheel);
virtual void input_pen_button_callback(const InputManager::PenButtonCallbackArgs& button);
virtual void input_pen_touch_callback(const InputManager::PenTouchCallbackArgs& touch);
virtual void input_pen_motion_callback(const InputManager::PenMotionCallbackArgs& motion);
virtual void input_pen_axis_callback(const InputManager::PenAxisCallbackArgs& axis);
virtual void input_multi_finger_touch_callback(const InputManager::MultiFingerTouchCallbackArgs& touch);
virtual void input_multi_finger_motion_callback(const InputManager::MultiFingerMotionCallbackArgs& motion);
virtual void input_finger_touch_callback(const InputManager::FingerTouchCallbackArgs& touch);
virtual void input_finger_motion_callback(const InputManager::FingerMotionCallbackArgs& motion);
virtual void input_window_resize_callback(const InputManager::WindowResizeCallbackArgs& w);
virtual void input_window_scale_callback(const InputManager::WindowScaleCallbackArgs& w);
virtual ~Screen();
protected:
MainProgram& main;
};