#pragma once #include "../InputManager.hpp" class Screen { public: Screen(MainProgram& m); virtual void update(); virtual void draw(SkCanvas* canvas) = 0; virtual void gui_layout_run(); virtual bool app_close_requested(); virtual void input_add_file_to_canvas_callback(const CustomEvents::AddFileToCanvasEvent& addFile); virtual void input_open_infinipaint_file_callback(const CustomEvents::OpenInfiniPaintFileEvent& openFile); virtual void input_paste_callback(const CustomEvents::PasteEvent& paste); virtual void input_global_back_button_callback(); virtual void input_drop_file_callback(const InputManager::DropCallbackArgs& drop); virtual void input_drop_text_callback(const InputManager::DropCallbackArgs& drop); virtual void input_key_callback(const InputManager::KeyCallbackArgs& key); virtual void input_text_key_callback(const InputManager::KeyCallbackArgs& key); virtual void input_text_callback(const InputManager::TextCallbackArgs& text); virtual void input_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button); virtual void input_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion); virtual void input_mouse_wheel_callback(const InputManager::MouseWheelCallbackArgs& wheel); virtual void input_pen_button_callback(const InputManager::PenButtonCallbackArgs& button); virtual void input_pen_touch_callback(const InputManager::PenTouchCallbackArgs& touch); virtual void input_pen_motion_callback(const InputManager::PenMotionCallbackArgs& motion); virtual void input_pen_axis_callback(const InputManager::PenAxisCallbackArgs& axis); virtual void input_multi_finger_touch_callback(const InputManager::MultiFingerTouchCallbackArgs& touch); virtual void input_multi_finger_motion_callback(const InputManager::MultiFingerMotionCallbackArgs& motion); virtual void input_finger_touch_callback(const InputManager::FingerTouchCallbackArgs& touch); virtual void input_finger_motion_callback(const InputManager::FingerMotionCallbackArgs& motion); virtual void input_window_resize_callback(const InputManager::WindowResizeCallbackArgs& w); virtual void input_window_scale_callback(const InputManager::WindowScaleCallbackArgs& w); virtual ~Screen(); protected: MainProgram& main; };