41 lines
1.9 KiB
C++
41 lines
1.9 KiB
C++
#include "Element.hpp"
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namespace GUIStuff {
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Element::Element(GUIManager& initGUI):
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gui(initGUI) {}
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void Element::tick_update() {}
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void Element::input_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button, bool mouseHovering) { }
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void Element::input_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion, bool mouseHovering) { }
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void Element::input_mouse_wheel_callback(const InputManager::MouseWheelCallbackArgs& wheel, bool mouseHovering) { }
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void Element::input_key_callback(const InputManager::KeyCallbackArgs& key) {}
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void Element::clay_draw(SkCanvas* canvas, UpdateInputData& io, Clay_RenderCommand* command, bool skiaAA) {}
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void Element::set_bounding_box_from_elem_data(const Clay_ElementData& elemData) {
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if(elemData.found)
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boundingBox = {{elemData.boundingBox.x, elemData.boundingBox.y}, {elemData.boundingBox.x + elemData.boundingBox.width, elemData.boundingBox.y + elemData.boundingBox.height}};
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else
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boundingBox = std::nullopt;
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}
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void Element::set_parent_clipping_region(const std::optional<SCollision::AABB<float>>& bb) {
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parentClippingRegion = bb;
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}
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const std::optional<SCollision::AABB<float>>& Element::get_bb() const {
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return boundingBox;
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}
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bool Element::collides_with_point(const Vector2f& p) const {
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if(!boundingBox.has_value())
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return false;
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bool inClippingRegion = !parentClippingRegion.has_value() || SCollision::collide(p, parentClippingRegion.value());
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return inClippingRegion && SCollision::collide(p, boundingBox.value());
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}
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SCollision::AABB<float> Element::get_bb_from_command(Clay_RenderCommand* command) {
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return {{command->boundingBox.x, command->boundingBox.y}, {command->boundingBox.x + command->boundingBox.width, command->boundingBox.y + command->boundingBox.height}};
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}
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}
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