Session/person/layer defaults plus person×layer ACL (Allow/Deny/Inherit) for draw, move, delete, hide, and layer management; bump save format to 0.9.0-fork. Co-authored-by: Cursor <cursoragent@cursor.com>
4 KiB
Fork features (copilot/infinipaint)
Upstream: ErrorAtLine0/infinipaint
Public forge: https://forgejo.fsociety00.cc/copilot/infinipaint
GitHub (littlecodedragon/infinipaint) is private builder only — not a public fork mirror. Source of truth stays on Forgejo.
Save format: INFPNT000009 / version 0.9.0-fork (not network-compatible with stock 0.6.x peers).
CI
| Workflow | Trigger | Runner | Output |
|---|---|---|---|
.forgejo/workflows/windows_release.yml |
push main on Forgejo |
Tower desktop-release |
dispatches/waits private GitHub MSVC build, verifies Forgejo tag windows-continuous |
.github/workflows/windows_release.yml |
private GitHub mirror | GitHub-hosted windows-latest |
compiles zip + uploads public Forgejo windows-continuous |
Friends (Windows): https://forgejo.fsociety00.cc/copilot/infinipaint/releases/tag/windows-continuous — zip entpacken, infinipaint.exe starten.
Details: docs/windows-runner.md.
Bring Everyone Here (host)
In the player list, the lobby host gets Bring Everyone Here. Clients receive CLIENT_FORCE_CAMERA_JUMP and run the same smooth_move_to path as Jump To.
Group / Ungroup (canvas objects)
With a multi-selection (images, brush strokes, text boxes, shapes, …), use Group / Ungroup in the selection panel. Grouped objects auto-expand into the selection so they transform together. Not related to players.
Image compression
Settings → Images: compress on insert (WebP/PNG/Keep). Compress all images on canvas rewrites every already-placed raster (same format/quality; Keep uses WebP). Selection panel: Compress Images for a subset.
Freistellen
Not automatic on import. Choose Paste Image + Freistellen from the canvas right-click menu, or Ctrl+Shift+V then pick Freistellen vs as-is. Right-click an already placed image (or use the selection panel / image properties) to Freistellen later. Settings → Images only pick the method: white-key always; Schnell (silueta) / Allgemein (bria) when rembg CLI and that model exist (bundled rembg/ + rembg-home/models/, Tower ~/.local/share/tower-rembg, or PATH). Otherwise those radios stay greyed; white-key still works. Linux install runs linuxinstall/bundle-rembg.sh.
Fog of War / layer lock (host)
In the layer panel (host / local file only): mark a leaf layer as Fog of War layer (must sit above the content it covers), then paint fog with brush/shapes on that layer. Players receive a stripped world — only objects fully covered by opaque fog (not merely overlapping) are omitted from join sync and from their save. Partially covered images stay. Moving or reshaping fog (or content under it) live-updates clients: newly covered objects are unloaded, revealed ones are sent again with their resources. The host file stays complete. Fog draws at the layer’s real alpha (1.0 = fully opaque for host and players). Lock for players is a quick toggle that sets layer-default Draw/Move/Delete to Deny; fog layers are always locked for players (move/edit/erase rejected on the host). Players also cannot hide or fade a fog layer (eye / alpha); only the host can toggle fog visibility, and the host rejects client DisplayData that would strip FoW. FoW visibility is still global (not per-person).
Collab permissions (host)
Rights: Draw, Move, Delete, Hide, Layers (create/reorder/delete layers). Each right is Allow / Deny / Inherit.
Resolution (first concrete wins): Person×Layer override → Layer defaults → Person defaults → World default (Inherit at world = Allow).
Host UI:
- Player list → Session Defaults… (world / new-player / new-layer templates)
- Player list → Rights per connected player (person defaults; copied from new-player template on join)
- Layer panel (host): layer defaults + per-player overrides for the selected layer
Clients cannot escalate their own ACL; host DisplayData/ClientData updates are sanitized.