Working on meshes

This commit is contained in:
Yousef Khadadeh 2026-05-23 18:27:45 +03:00
parent c479ccb9e2
commit 7b472fe18d
652 changed files with 81120 additions and 852 deletions

View file

@ -50,12 +50,10 @@ class RectangleCanvasComponent : public CanvasComponent {
virtual void draw(SkCanvas* canvas, const DrawData& drawData, const std::shared_ptr<void>& predrawData) const override;
virtual void initialize_draw_data(DrawingProgram& drawP) override;
virtual bool collides_within_coords(const SCollision::ColliderCollection<float>& checkAgainst) const override;
virtual bool collides_within_coords_skpath(const SkPath& checkAgainst) const override;
void create_draw_data();
void create_collider();
virtual SCollision::AABB<float> get_obj_coord_bounds() const override;
SkPath rectPath;
SCollision::BVHContainer<float> collisionTree;
};