Working on meshes
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652 changed files with 81120 additions and 852 deletions
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@ -50,12 +50,10 @@ class RectangleCanvasComponent : public CanvasComponent {
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virtual void draw(SkCanvas* canvas, const DrawData& drawData, const std::shared_ptr<void>& predrawData) const override;
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virtual void initialize_draw_data(DrawingProgram& drawP) override;
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virtual bool collides_within_coords(const SCollision::ColliderCollection<float>& checkAgainst) const override;
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virtual bool collides_within_coords_skpath(const SkPath& checkAgainst) const override;
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void create_draw_data();
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void create_collider();
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virtual SCollision::AABB<float> get_obj_coord_bounds() const override;
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SkPath rectPath;
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SCollision::BVHContainer<float> collisionTree;
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};
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