Working on meshes
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43
src/CanvasComponents/BrushComponentCode.hpp
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src/CanvasComponents/BrushComponentCode.hpp
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/*
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* InfiniPaint
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* Copyright (C) 2025-2026 Yousef Khadadeh
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "../CoordSpaceHelper.hpp"
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#include <include/core/SkPathBuilder.h>
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struct MeshShapeData {
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std::vector<std::vector<Vector2f>> contours;
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template <typename Archive> void serialize(Archive& a) {
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a(contours);
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}
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};
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namespace BrushComponentCode {
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struct BrushPoint {
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Vector2f pos;
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float width;
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template <typename Archive> void serialize(Archive& a) {
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a(pos, width);
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}
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};
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MeshShapeData brush_stroke_to_mesh_points(const std::vector<BrushPoint>& brushPoints, bool hasRoundCaps);
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void create_triangles(std::vector<Vector2f>& brushMeshPointList, const std::vector<BrushPoint>& regularPoints, const std::vector<BrushPoint>& smoothedPoints, bool hasRoundCaps);
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std::vector<size_t> get_wedge_indices(const std::vector<BrushPoint>& points);
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std::vector<BrushPoint> smooth_points(const std::vector<BrushPoint>& points, size_t beginIndex, size_t endIndex, unsigned numOfDivisions);
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}
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