infinipaint/src/GUIHolder.hpp

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#pragma once
#include "GUIStuff/GUIManager.hpp"
class GUIHolder {
public:
GUIHolder();
GUIStuff::GUIManager gui;
void load_icons_at(const std::filesystem::path& pathToLoad);
void load_default_theme();
void save_theme(const std::filesystem::path& configPath, const std::string& themeName);
bool load_theme(const std::filesystem::path& configPath, const std::string& themeName);
void update();
void draw(SkCanvas* canvas);
void input_key_callback(const InputManager::KeyCallbackArgs& key);
void input_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button);
void input_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion);
void input_mouse_wheel_callback(const InputManager::MouseWheelCallbackArgs& wheel);
void input_finger_touch_callback(const InputManager::FingerTouchCallbackArgs& touch);
void input_finger_motion_callback(const InputManager::FingerMotionCallbackArgs& motion);
};