infinipaint/src/GUIStuff/GUIFloatAnimation.cpp

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/*
* InfiniPaint
* Copyright (C) 2025-2026 Yousef Khadadeh
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
2026-04-24 11:07:15 +03:00
#include "GUIFloatAnimation.hpp"
#include "GUIManager.hpp"
namespace GUIStuff {
GUIFloatAnimation::GUIFloatAnimation(const GUIFloatAnimationData& animData):
anim(animData),
animVal(animData.startVal)
{}
bool GUIFloatAnimation::is_at_start() {
return state == State::DONE && currentTime == 0.0f;
}
bool GUIFloatAnimation::is_at_end() {
return state == State::DONE && currentTime == anim.duration;
}
bool GUIFloatAnimation::is_done() {
return state == State::DONE;
}
void GUIFloatAnimation::calculate_anim_val() {
animVal = std::lerp(anim.startVal, anim.endVal, anim.easing(currentTime / anim.duration));
}
void GUIFloatAnimation::update(GUIManager& gui) {
switch(state) {
case State::RUN: {
currentTime += gui.io.deltaTime;
if(currentTime >= anim.duration) {
currentTime = anim.duration;
state = State::DONE;
}
calculate_anim_val();
gui.set_to_layout();
break;
}
case State::RUN_REVERSE: {
currentTime -= gui.io.deltaTime;
if(currentTime <= 0.0f) {
currentTime = 0.0f;
state = State::DONE;
}
calculate_anim_val();
gui.set_to_layout();
break;
}
case State::DONE:
break;
}
}
float GUIFloatAnimation::get_val() const {
return animVal;
}
void GUIFloatAnimation::animation_trigger() {
if(currentTime < anim.duration)
state = State::RUN;
}
void GUIFloatAnimation::animation_trigger_reverse() {
if(currentTime > 0.0f)
state = State::RUN_REVERSE;
}
}