69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
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#include "GUIFloatAnimation.hpp"
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#include "GUIManager.hpp"
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namespace GUIStuff {
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GUIFloatAnimation::GUIFloatAnimation(const GUIFloatAnimationData& animData):
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anim(animData),
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animVal(animData.startVal)
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{}
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bool GUIFloatAnimation::is_at_start() {
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return state == State::DONE && currentTime == 0.0f;
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}
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bool GUIFloatAnimation::is_at_end() {
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return state == State::DONE && currentTime == anim.duration;
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}
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bool GUIFloatAnimation::is_done() {
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return state == State::DONE;
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}
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void GUIFloatAnimation::calculate_anim_val() {
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animVal = std::lerp(anim.startVal, anim.endVal, anim.easing(currentTime / anim.duration));
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}
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void GUIFloatAnimation::update(GUIManager& gui) {
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switch(state) {
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case State::RUN: {
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currentTime += gui.io.deltaTime;
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if(currentTime >= anim.duration) {
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currentTime = anim.duration;
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state = State::DONE;
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}
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calculate_anim_val();
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gui.set_to_layout();
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break;
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}
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case State::RUN_REVERSE: {
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currentTime -= gui.io.deltaTime;
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if(currentTime <= 0.0f) {
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currentTime = 0.0f;
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state = State::DONE;
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}
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calculate_anim_val();
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gui.set_to_layout();
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break;
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}
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case State::DONE:
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break;
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}
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}
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float GUIFloatAnimation::get_val() const {
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return animVal;
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}
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void GUIFloatAnimation::animation_trigger() {
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if(currentTime < anim.duration)
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state = State::RUN;
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}
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void GUIFloatAnimation::animation_trigger_reverse() {
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if(currentTime > 0.0f)
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state = State::RUN_REVERSE;
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}
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}
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