infinipaint/src/CoordSpaceHelper.hpp

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#pragma once
#include "SharedTypes.hpp"
#include <Helpers/Serializers.hpp>
#include <array>
#include <Helpers/SCollision.hpp>
#ifndef IS_SERVER
#include "include/core/SkMatrix.h"
#include "include/core/SkCanvas.h"
#endif
class World;
struct DrawData;
WorldVec rotate_world_coord(const WorldVec& a, double rotationAngle);
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class CoordSpaceHelper {
public:
template <typename Archive> void save(Archive& a) const {
a(pos, inverseScale, rotation);
}
template <typename Archive> void load(Archive& a) {
a(pos, inverseScale, rotation);
}
CoordSpaceHelper();
CoordSpaceHelper(const WorldVec& initPos, const WorldScalar& initInverseScale, double initRotation);
bool operator==(const CoordSpaceHelper& otherCoords) const;
bool operator!=(const CoordSpaceHelper& otherCoords) const;
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Vector2f to_space(const WorldVec& coord) const;
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WorldVec from_space(Vector2f coord) const;
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WorldVec from_space_world(const WorldVec& coord) const;
WorldVec to_space_world(const WorldVec& coord) const;
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WorldScalar scalar_from_space(float coord) const;
float scalar_to_space(const WorldScalar& coord) const;
WorldVec dir_from_space(Vector2f coord) const;
Vector2f dir_to_space(const WorldVec& coord) const;
Vector2f normalized_dir_to_space(const WorldVec& coord) const;
CoordSpaceHelper other_coord_space_to_this_space(const CoordSpaceHelper& other) const;
CoordSpaceHelper other_coord_space_from_this_space(const CoordSpaceHelper& other) const;
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template <typename S, typename T> S collider_to_world(const T& collider) const {
return collider.template transform<WorldScalar>(
[&coords = *this](const Vector2f& a) {
return coords.from_space(a);
},
[&coords = *this](const float& a) {
return coords.scalar_from_space(a);
});
}
template <typename T> T collider_to_new_coords(const CoordSpaceHelper newCoords, const T& collider) const {
return collider.template transform<float>(
[&coords = *this, &newCoords](const Vector2f& a) {
return newCoords.to_space(coords.from_space(a));
},
[&coords = *this, &newCoords](const float& a) {
return newCoords.scalar_to_space(coords.scalar_from_space(a));
});
}
template <typename S, typename T> S world_collider_to_coords(const T& collider) const {
return collider.template transform<float>(
[&coords = *this](const WorldVec& a) {
return coords.to_space(a);
},
[&coords = *this](const WorldScalar& a) {
return coords.scalar_to_space(a);
});
}
//float scalar_to_space(WorldScalar coord) const;
std::vector<Vector2f> to_space(const std::vector<WorldVec>& coord) const;
std::vector<WorldVec> from_space(const std::vector<Vector2f>& coord) const;
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std::vector<WorldVec> to_space_world(const std::vector<WorldVec>& coord) const;
std::vector<WorldVec> from_space_world(const std::vector<WorldVec>& coord) const;
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void translate(const WorldVec& translation);
void scale(const WorldScalar& scaleAmount);
void rotate_about(const WorldVec& rotatePos, double angle);
void scale_about(const WorldVec& scalePos, const WorldScalar& scaleAmount, bool flipScale);
void scale_about(const WorldVec& scalePos, const WorldMultiplier& scaleAmount);
void scale_about_double(const WorldVec& scalePos, double scaleAmount);
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void set_rotation(double newRotation);
template <size_t S> std::array<Vector2f, S> to_space(const std::array<WorldVec, S>& coord) const {
std::array<Vector2f, S> toRet;
for(size_t i = 0; i < coord.size(); i++)
toRet[i] = to_space(coord[i]);
return toRet;
}
template <size_t S> std::array<WorldVec, S> from_space(const std::array<Vector2f, S>& coord) const {
std::array<WorldVec, S> toRet;
for(size_t i = 0; i < coord.size(); i++)
toRet[i] = from_space(coord[i]);
return toRet;
}
Vector2f get_mouse_pos(const World& w) const;
//SkMatrix get_sk_matrix_temp(const WorldTransform& tempTransform, const DrawData& drawData) const;
//SkMatrix get_sk_matrix(const DrawData& drawData) const;
void transform_sk_canvas(SkCanvas* canvas, const DrawData& drawData) const;
WorldVec pos{0, 0};
WorldScalar inverseScale{1};
double rotation = 0.0;
};