infinipaint/src/DrawingProgram/DrawingProgramSelection.cpp

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#include "DrawingProgramSelection.hpp"
#include "DrawingProgram.hpp"
#include "../World.hpp"
#include "../MainProgram.hpp"
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#include <Helpers/MathExtras.hpp>
#include <Helpers/SCollision.hpp>
#include <Helpers/Parallel.hpp>
DrawingProgramSelection::DrawingProgramSelection(DrawingProgram& initDrawP):
cache(initDrawP),
drawP(initDrawP)
{}
void DrawingProgramSelection::add_from_cam_coord_collider_to_selection(const SCollision::ColliderCollection<float>& cC) {
auto cCWorld = drawP.world.drawData.cam.c.collider_to_world<SCollision::ColliderCollection<WorldScalar>, SCollision::ColliderCollection<float>>(cC);
drawP.compCache.disableRefresh = true;
std::unordered_set<CollabListType::ObjectInfoPtr> selectedComponents;
std::function<void(const std::shared_ptr<DrawingProgramCacheBVHNode>&)> fullyCollidedFunc = [&](const std::shared_ptr<DrawingProgramCacheBVHNode>& bvhNode) {
if(bvhNode) {
for(auto& c : bvhNode->components)
selectedComponents.emplace(c);
for(auto& p : bvhNode->children)
fullyCollidedFunc(p);
}
};
drawP.compCache.traverse_bvh_erase_function(cCWorld.bounds, [&](const auto& bvhNode, auto& comps) {
if(bvhNode &&
SCollision::collide(cC, drawP.world.drawData.cam.c.to_space(bvhNode->bounds.min)) &&
SCollision::collide(cC, drawP.world.drawData.cam.c.to_space(bvhNode->bounds.max)) &&
SCollision::collide(cC, drawP.world.drawData.cam.c.to_space(bvhNode->bounds.top_right())) &&
SCollision::collide(cC, drawP.world.drawData.cam.c.to_space(bvhNode->bounds.bottom_left()))) {
fullyCollidedFunc(bvhNode);
drawP.compCache.invalidate_cache_at_aabb_before_pos(bvhNode->bounds, 0);
return true;
}
std::erase_if(comps, [&](auto& c) {
if(c->obj->collides_with(drawP.world.drawData.cam.c, cCWorld, cC, drawP.colliderAllocated)) {
selectedComponents.emplace(c);
drawP.compCache.invalidate_cache_at_aabb_before_pos(c->obj->worldAABB.value(), c->obj->collabListInfo.lock()->pos);
return true;
}
return false;
});
return false;
});
selectedSet = selectedComponents;
for(auto& obj : selectedSet)
cache.add_component(obj);
calculate_aabb();
}
bool DrawingProgramSelection::is_something_selected() {
return !selectedSet.empty();
}
void DrawingProgramSelection::calculate_aabb() {
if(is_something_selected()) {
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initialSelectionAABB = (*selectedSet.begin())->obj->worldAABB.value();
for(auto& c : selectedSet)
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initialSelectionAABB.include_aabb_in_bounds(c->obj->worldAABB.value());
}
}
void DrawingProgramSelection::deselect_all() {
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if(is_something_selected()) {
std::vector<CollabListType::ObjectInfoPtr> a(selectedSet.begin(), selectedSet.end());
parallel_loop_container(a, [&](auto& obj) {
obj->obj->coords = selectionTransformCoords.other_coord_space_from_this_space(obj->obj->coords);
obj->obj->final_update(drawP, false);
});
selectedSet.clear();
cache.clear();
selectionTransformCoords = CoordSpaceHelper();
drawP.compCache.force_rebuild(drawP.components.client_list());
}
}
void DrawingProgramSelection::update() {
if(is_something_selected()) {
if(cache.get_unsorted_component_list().size() >= 1000 && (std::chrono::steady_clock::now() - cache.get_last_bvh_build_time()) >= std::chrono::seconds(5))
cache.force_rebuild(std::vector<CollabListType::ObjectInfoPtr>(selectedSet.begin(), selectedSet.end()));
if(drawP.world.main.input.key(InputManager::KEY_DRAW_UNSELECT).pressed)
deselect_all();
if(drawP.world.main.input.key(InputManager::KEY_TEXT_CTRL).held)
selectionTransformCoords.scale_about_double(selectionTransformCoords.pos, 1.01);
if(drawP.world.main.input.key(InputManager::KEY_TEXT_SHIFT).held)
selectionTransformCoords.scale_about_double(selectionTransformCoords.pos, 0.99);
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selectionRectMin = selectionTransformCoords.from_space_world(initialSelectionAABB.min);
selectionRectMax = selectionTransformCoords.from_space_world(initialSelectionAABB.max);
rebuild_cam_space();
if(drawP.controls.leftClick && mouse_collided_with_selection_aabb())
translation.happening = true;
else if(drawP.controls.leftClickHeld && translation.happening)
selectionTransformCoords.translate(drawP.world.drawData.cam.c.dir_from_space(drawP.world.main.input.mouse.move));
else
translation.happening = false;
}
}
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void DrawingProgramSelection::rebuild_cam_space() {
std::array<WorldVec, 4> collideRectTriangleVerticesWorld = triangle_from_rect_points(selectionRectMin, selectionRectMax);
SCollision::ColliderCollection<WorldScalar> collideRectWorld;
collideRectWorld.triangle.emplace_back(collideRectTriangleVerticesWorld[0], collideRectTriangleVerticesWorld[1], collideRectTriangleVerticesWorld[2]);
collideRectWorld.triangle.emplace_back(collideRectTriangleVerticesWorld[0], collideRectTriangleVerticesWorld[2], collideRectTriangleVerticesWorld[3]);
collideRectWorld.recalculate_bounds();
camSpaceSelection = drawP.world.drawData.cam.c.world_collider_to_coords<SCollision::ColliderCollection<float>>(collideRectWorld);
}
bool DrawingProgramSelection::mouse_collided_with_selection_aabb() {
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return SCollision::collide(camSpaceSelection, drawP.world.main.input.mouse.pos);
}
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void DrawingProgramSelection::draw_components(SkCanvas* canvas, const DrawData& drawData) {
if(is_something_selected()) {
DrawData selectionDrawData = drawData;
selectionDrawData.cam.c = selectionTransformCoords.other_coord_space_to_this_space(selectionDrawData.cam.c);
selectionDrawData.cam.set_viewing_area(drawP.world.main.window.size.cast<float>());
selectionDrawData.refresh_draw_optimizing_values();
cache.refresh_all_draw_cache(selectionDrawData);
cache.draw_components_to_canvas(canvas, selectionDrawData);
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}
}
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void DrawingProgramSelection::draw_gui(SkCanvas* canvas, const DrawData& drawData) {
if(is_something_selected() && !camSpaceSelection.triangle.empty()) {
canvas->save();
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SkPath selectionRectPath;
selectionRectPath.moveTo(convert_vec2<SkPoint>(camSpaceSelection.triangle[0].p[0]));
selectionRectPath.lineTo(convert_vec2<SkPoint>(camSpaceSelection.triangle[0].p[1]));
selectionRectPath.lineTo(convert_vec2<SkPoint>(camSpaceSelection.triangle[0].p[2]));
selectionRectPath.lineTo(convert_vec2<SkPoint>(camSpaceSelection.triangle[1].p[2]));
selectionRectPath.close();
SkPaint p{SkColor4f{0.3f, 0.6f, 0.9f, 0.4f}};
canvas->drawPath(selectionRectPath, p);
canvas->restore();
}
}