infinipaint/src/DrawingProgram/DrawingProgramCache.hpp

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#pragma once
#include "../CanvasComponents/CanvasComponentContainer.hpp"
#include <unordered_map>
class DrawingProgramCache {
public:
static constexpr size_t MINIMUM_COMPONENTS_TO_START_REBUILD = 1000;
static constexpr size_t MAXIMUM_COMPONENTS_IN_SINGLE_NODE = 50;
static constexpr size_t MAXIMUM_DRAW_CACHE_SURFACES = 40;
struct BVHNode {
SCollision::AABB<WorldScalar> bounds;
std::vector<CanvasComponentContainer::ObjInfoSharedPtr> components;
std::vector<std::shared_ptr<BVHNode>> children;
CoordSpaceHelper coords;
Vector2i resolution;
};
DrawingProgramCache(DrawingProgram& initDrawP);
void add_component(const CanvasComponentContainer::ObjInfoSharedPtr& c);
void erase_component(const CanvasComponentContainer::ObjInfoSharedPtr& c);
void clear_own_cached_surfaces();
void preupdate_component(const CanvasComponentContainer::ObjInfoSharedPtr& c);
void build(const std::unordered_set<CanvasComponentContainer::ObjInfoSharedPtr>& objsToExclude);
void traverse_bvh_run_function(const SCollision::AABB<WorldScalar>& aabb, std::function<bool(const std::shared_ptr<BVHNode>& node, const std::vector<CanvasComponentContainer::ObjInfoSharedPtr>& components)> f);
void traverse_bvh_erase_function(const SCollision::AABB<WorldScalar>& aabb, std::function<bool(const std::shared_ptr<BVHNode>& node, std::vector<CanvasComponentContainer::ObjInfoSharedPtr>& components)> f);
bool should_rebuild() const;
void draw_components_to_canvas(SkCanvas* canvas, const DrawData& drawData, const std::optional<SCollision::AABB<WorldScalar>>& drawBounds);
bool unsorted_components_exist() const;
void invalidate_cache_at_aabb(const SCollision::AABB<WorldScalar>& aabb);
void move_components_from_bvh_node_to_set(std::unordered_set<CanvasComponentContainer::ObjInfoSharedPtr>& s, const std::shared_ptr<BVHNode>& bvhNode);
void refresh_all_draw_cache(const DrawData& drawData);
private:
struct NodeCache {
sk_sp<SkSurface> surface;
std::chrono::steady_clock::time_point lastRenderTime;
DrawingProgramCache* attachedDrawingProgramCache;
std::optional<SCollision::AABB<WorldScalar>> invalidBounds;
};
static std::unordered_map<std::shared_ptr<BVHNode>, NodeCache> nodeCacheMap;
void internal_build(std::vector<CanvasComponentContainer::ObjInfoSharedPtr> componentsToBuild, const std::unordered_set<CanvasComponentContainer::ObjInfoSharedPtr>& objsToNotInclude);
void build_bvh_node(const std::shared_ptr<BVHNode>& bvhNode, const std::vector<CanvasComponentContainer::ObjInfoSharedPtr>& components);
void build_bvh_node_coords_and_resolution(BVHNode& node);
void refresh_draw_cache(const std::shared_ptr<BVHNode>& bvhNode, const DrawData& drawData);
void traverse_bvh_run_function_recursive(const std::shared_ptr<BVHNode>& bvhNode, const SCollision::AABB<WorldScalar>& aabb, std::function<bool(const std::shared_ptr<BVHNode>& node, const std::vector<CanvasComponentContainer::ObjInfoSharedPtr>& components)> f);
bool traverse_bvh_erase_function_recursive(const std::shared_ptr<BVHNode>& bvhNode, const SCollision::AABB<WorldScalar>& aabb, std::function<bool(const std::shared_ptr<BVHNode>& node, std::vector<CanvasComponentContainer::ObjInfoSharedPtr>& components)> f);
void draw_cache_image_to_canvas(SkCanvas* canvas, const DrawData& drawData, const std::shared_ptr<BVHNode>& bvhNode);
void recursive_draw_layer_item_to_canvas(const DrawingProgramLayerListItem& layerListItem, SkCanvas* canvas, const DrawData& drawData, const std::optional<SCollision::AABB<WorldScalar>>& drawBounds, const std::vector<std::shared_ptr<BVHNode>>& nodesToDraw);
std::unordered_map<CanvasComponentContainer::ObjInfoSharedPtr, std::shared_ptr<BVHNode>> objToBVHNode;
std::shared_ptr<BVHNode> bvhRoot;
std::vector<CanvasComponentContainer::ObjInfoSharedPtr> unsortedComponents;
2025-07-20 15:24:44 +03:00
DrawingProgram& drawP;
};