Try a different cache refresh on lag strategy

This commit is contained in:
Yousef Khadadeh 2025-08-26 12:03:09 +03:00
parent 73fde8beb7
commit c302353bd9
7 changed files with 30 additions and 16 deletions

View file

@ -8,7 +8,7 @@
<project_license>MIT</project_license>
<branding>
<color type="primary" scheme_preference="light">#8ff7ea</color>
<color type="primary" scheme_preference="light">#83b9b2</color>
<color type="primary" scheme_preference="dark">#325652</color>
</branding>

View file

@ -233,6 +233,25 @@ void DrawingProgram::tool_options_gui() {
}
void DrawingProgram::update() {
if(world.main.window.lastFrameTime > std::chrono::milliseconds(33)) { // Around 30FPS
if(!badFrametimeTimePoint)
badFrametimeTimePoint = std::chrono::steady_clock::now();
else if(unorderedObjectsExistTimePoint && std::chrono::steady_clock::now() - badFrametimeTimePoint.value() >= std::chrono::seconds(5) && std::chrono::steady_clock::now() - unorderedObjectsExistTimePoint.value() >= std::chrono::seconds(5)) {
force_rebuild_cache();
unorderedObjectsExistTimePoint = std::nullopt;
badFrametimeTimePoint = std::nullopt;
}
}
else
badFrametimeTimePoint = std::nullopt;
if(compCache.get_unsorted_component_list().empty()) {
unorderedObjectsExistTimePoint = std::nullopt;
}
else if(!unorderedObjectsExistTimePoint) {
unorderedObjectsExistTimePoint = std::chrono::steady_clock::now();
}
if(drawTool->get_type() == DrawingProgramToolType::BRUSH && world.main.input.pen.isEraser && !temporaryEraser) {
switch_to_tool(DrawingProgramToolType::ERASER);
temporaryEraser = true;
@ -569,8 +588,6 @@ void DrawingProgram::write_to_file(cereal::PortableBinaryOutputArchive& a) {
}
void DrawingProgram::draw(SkCanvas* canvas, const DrawData& drawData) {
std::chrono::microseconds timeToDrawUnsortedComponents(0);
if(drawData.dontUseDrawProgCache) {
parallel_loop_all_components([&](auto& c) {
c->obj->calculate_draw_transform(drawData);
@ -584,9 +601,7 @@ void DrawingProgram::draw(SkCanvas* canvas, const DrawData& drawData) {
canvas->saveLayer(nullptr, nullptr);
canvas->clear(SkColor4f{0.0f, 0.0f, 0.0f, 0.0f});
compCache.refresh_all_draw_cache(drawData);
compCache.draw_components_to_canvas(canvas, drawData, {
.timeToDrawUnsortedComponents = &timeToDrawUnsortedComponents
});
compCache.draw_components_to_canvas(canvas, drawData, {});
canvas->saveLayer(nullptr, nullptr);
selection.draw_components(canvas, drawData);
canvas->restore();
@ -595,11 +610,6 @@ void DrawingProgram::draw(SkCanvas* canvas, const DrawData& drawData) {
}
drawTool->draw(canvas, drawData);
// 10ms is an arbitrary value. If drawing only the unsorted components takes more than that amount of time,
// they're definitely causing lag and must be sorted so that they can be cached
if(timeToDrawUnsortedComponents >= std::chrono::microseconds(10000))
force_rebuild_cache();
}
Vector4f* DrawingProgram::get_foreground_color_ptr() {

View file

@ -56,6 +56,9 @@ class DrawingProgram {
void clear_draw_cache();
private:
std::optional<std::chrono::steady_clock::time_point> badFrametimeTimePoint;
std::optional<std::chrono::steady_clock::time_point> unorderedObjectsExistTimePoint;
void client_erase_set(std::unordered_set<CollabListType::ObjectInfoPtr> erasedComponents); // The set might be modified while this is being called, so dont pass by reference
void check_delayed_update_timers();

View file

@ -454,9 +454,6 @@ void DrawingProgramCache::draw_components_to_canvas(SkCanvas* canvas, const Draw
if(optData.lastDrawnComponentPlacement)
*optData.lastDrawnComponentPlacement = lastComponentDrawn;
if(optData.timeToDrawUnsortedComponents)
*optData.timeToDrawUnsortedComponents = unsortedCompDrawTime;
}
void DrawingProgramCache::draw_cache_image_to_canvas(SkCanvas* canvas, const DrawData& drawData, const std::shared_ptr<DrawingProgramCacheBVHNode>& bvhNode) {

View file

@ -35,7 +35,7 @@ class DrawingProgramCache {
~DrawingProgramCache();
static constexpr size_t MINIMUM_COMPONENTS_TO_START_REBUILD = 1000;
static constexpr size_t MAXIMUM_COMPONENTS_IN_SINGLE_NODE = 100;
static constexpr size_t MAXIMUM_COMPONENTS_IN_SINGLE_NODE = 50;
bool check_if_rebuild_should_occur();
void test_rebuild(const std::vector<CollabListType::ObjectInfoPtr>& comps, bool force = false);
@ -60,7 +60,6 @@ class DrawingProgramCache {
struct DrawComponentsToCanvasOptionalData {
uint64_t* lastDrawnComponentPlacement = nullptr;
std::optional<SCollision::AABB<WorldScalar>> drawBounds;
std::chrono::microseconds* timeToDrawUnsortedComponents = nullptr;
};
void draw_components_to_canvas(SkCanvas* canvas, const DrawData& drawData, DrawComponentsToCanvasOptionalData optData);

View file

@ -1,6 +1,7 @@
#pragma once
#include "DrawData.hpp"
#include "GridManager.hpp"
#include <chrono>
#include <include/core/SkCanvas.h>
#include "InputManager.hpp"
#include "FontData.hpp"
@ -31,6 +32,7 @@ class MainProgram {
Vector3f userColor;
struct Window {
std::chrono::steady_clock::duration lastFrameTime = std::chrono::milliseconds(16);
Vector2i size = {-1, -1};
Vector2i pos = {-1, -1};
Vector2i writtenSize = {-1, -1};

View file

@ -520,6 +520,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
}
SDL_AppResult SDL_AppIterate(void *appstate) {
std::chrono::steady_clock::time_point frameTimeStart = std::chrono::steady_clock::now();
MainStruct& mS = *((MainStruct*)appstate);
#ifdef NDEBUG
@ -584,6 +585,8 @@ SDL_AppResult SDL_AppIterate(void *appstate) {
}
#endif
mS.m->window.lastFrameTime = std::chrono::steady_clock::now() - frameTimeStart;
return SDL_APP_CONTINUE;
}