feat(video,chat): native player, ad-break awareness, chat send/delay reliability, and tab redesign (#567)

Squash-merge commit. Covers four areas: native video player, chat reliability, multi-tab, and hardening.

## Native video player
- Direct HLS playback via `better_native_video_player` (forked from `plug-and-pay/flutter-native-video-player`, patched on `frosty-patches` branch)
- Twitch GQL playback token fetching with platform cookie extraction (iOS Swift + Android Kotlin plugins) for authenticated streams
- Quality selection (source, 720p, 480p, 360p, 160p, audio-only) persisted per channel
- Picture-in-picture: iOS automatic inline PiP, Android auto-PiP on API 31+ guarded against older devices
- Latency polling, chat latency sync, stall detection/recovery, startup auto-pause recovery, watchdog timers
- **Twitch stitched-ad break detection** (HLS `EXT-X-DATERANGE`) on both platforms, emitting `adBreakChanged` so the host suspends latency/stall recovery and chat sync during ads (program-date-time is unreliable then). Matches `CLASS="twitch-stitched-ad"` / `ID="stitched-ad-"` **and** the `X-TV-TWITCH-AD-*` attribute prefix (the durable signal streamlink/yt-dlp use)
- Shared `VideoPlayerInterface` so WebView and native paths are interchangeable via settings toggle
- `PlaybackAccessToken` model, `TwitchGqlApi` client

## Chat delay & send reliability
- **Optimistic send-finalize**: Twitch acks a sent message with a per-PRIVMSG USERSTATE (not an echo), which it can intermittently drop — more so under a long chat delay. A missing ack no longer shows a false "message may not have been sent" error; the send is finalized optimistically (local echo rendered), and only genuine rejection NOTICEs surface an error. Ack timeout scaled by the chat delay.
- **Per-line chat-delay bypass**: control/state lines (USERSTATE/ROOMSTATE/GLOBALUSERSTATE), rejection NOTICEs, the reconnect notice, and untagged server lines bypass the delay so send-acks and PONGs aren't stalled; only displayable chat content is delayed, staying in sync with delayed video.
- **Measured chat bottom-bar height**: the message list reflows to the composer's real measured height, fixing the input overlapping messages when a long message expands it (replaces a fixed-constant estimate).
- IRC tag parsing handles valueless and escaped tags per the IRCv3 message-tags spec (fixes a recent-messages RangeError on certain tags).

## Chat / multi-tab
- Redesigned tab chips: unread dot indicator, chips dim until WebSocket connects
- Animated tab options popover replacing `MenuAnchor` (no animation hook in Flutter 3.44)
- Simplified `ChatTabs` from `StatefulWidget` to `StatelessWidget`
- Focus-current-channel fade bump to 0.55; section-header alpha lifted to match the muted-label tier
- `addTab` now calls `setActiveTab` to snapshot outgoing tab's `lastSeenMessageId` — fixes spurious unread dots after adding a tab
- `onActivateSourceTab` threaded into `ChatUserModal` so Reply in merged mode switches to the correct source tab's composer

## Bug fixes and hardening
- **Reverted the experimental iOS low-latency mode** (5s live-edge join + 1.05x catch-up): AVPlayer can't sustain <~18s on Twitch (declared `TARGETDURATION:6` paces playlist refreshes), and the offset starved the buffer into pause-on-launch. Default join distance restored.
- Fork (Android): **cap `BEHIND_LIVE_WINDOW` recovery** so a stream repeatedly falling off the live window can't silently re-prepare forever; emits `error` on exhaustion so the host recovery ladder takes over
- Guard all Android `setAutoPipMode` calls with `_autoPipAvailable` — prevents `PlatformException` on Android 8–11; check `_disposed` after `isAutoPipAvailable` await to prevent post-dispose auto-PiP re-enable
- Remove `_isInPipMode` guard from `_onPaused` so `_paused` tracks actual state, fixing PiP play/pause toggle getting stuck
- Tighten iOS cookie domain check to exact `twitch.tv` / `.twitch.tv` suffix
- Invalidate the stored web session token when Twitch rejects it with a 401 (profile card flips back to unlinked; future loads skip the doomed authenticated request), and re-extract the cookie on launch when logged in without a linked session
- Send `play_session_id` and `player_backend=mediaplayer` to Usher, matching the web client / streamlink
- Fork (iOS): restore program-date-time latency measurement (a prior rev measured distance to the manifest edge, reading ~0s and silently disabling high-latency recovery / chat-delay auto-sync); release platform views on dispose (per-stream view + AVPlayerViewController leak), track the observed AVPlayerItem for KVO removal (sibling-view crash), main-thread seek results, resolve superseded load futures
- Fork (Android): clean up method handlers orphaned by PiP-time view disposal (leaked audio-focus listeners), drop the live-offset re-anchoring seekTo on metadata updates (latency creep), restore pre-duck volume, respect user pause in the stall watchdog, resolve superseded load futures
- Deep review pass: expire the quality-switch flag so stall recovery isn't disabled for the session, cap latency-driven recovery (clock-skew loop), generation-guard the error overlay, two-strike offline confirmation, controller null-safety on quality switch
- Tighten `/me` local-echo match (no longer renders `/meow ...` as an action); clear pending send text on disconnect

## Web / docs
- Remove stale Cloudflare Images binding from `wrangler.jsonc` (covered by `images.unoptimized: true`)
- Correct `web/AGENTS.md` Cache Components claim (feature not enabled)
- Repo and agent config cleanup

## Test plan
- [x] `flutter analyze` — clean (frosty + plugin lib)
- [x] `flutter test` — 319/319 pass (adds `ChatLatencySync`, `StreamInfoPoller`, video timing invariants, `PlaybackAccessToken`, IRC tag parsing)
- [x] Android plugin Kotlin compiles against the bumped fork rev
- [ ] Native player plays live streams on iOS and Android
- [ ] Quality switching works and persists across channel reopens
- [ ] PiP enters/exits correctly; pause/resume toggle in PiP window works
- [ ] Audio-only mode does not crash on Android < API 31
- [ ] Sending under a long synced chat delay no longer shows a false "may not have been sent" error
- [ ] Long composer text reflows the message list (no input/message overlap)
- [ ] Multi-tab: adding a tab does not mark previous tab as unread
- [ ] Merged chat: Reply from user modal targets the correct tab's composer

🤖 Generated with [Claude Code](https://claude.com/claude-code)
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Tommy Chow 2026-06-13 17:06:24 -04:00 • committed by GitHub
parent 8883af90f0
commit f2b932bc93
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72 changed files with 7220 additions and 3816 deletions

View file

@ -15,6 +15,7 @@ import 'package:frosty/screens/settings/stores/auth_store.dart';
import 'package:frosty/screens/settings/stores/settings_store.dart';
import 'package:frosty/utils.dart';
import 'package:mobx/mobx.dart';
import 'package:web_socket_channel/io.dart';
import 'package:web_socket_channel/web_socket_channel.dart';
part 'chat_store.g.dart';
@ -66,32 +67,41 @@ abstract class ChatStoreBase with Store {
'msg_bad_characters',
};
/// Base height of the bottom bar (input field area).
/// Fallback height used to pad the message list for one frame, until the
/// real bottom bar reports its measured height via [setBottomBarHeight].
static const _baseBottomBarHeight = 68.0;
/// Height of the autocomplete bar (SizedBox + Divider).
static const _autocompleteHeight = 51.0;
/// Server-initiated graceful reconnect notice. Twitch sends this untagged
/// before maintenance so clients can re-establish ahead of the close.
static const _serverReconnectNotice = ':tmi.twitch.tv RECONNECT';
/// Height of the reply bar (Container + Divider).
static const _replyBarHeight = 41.0;
/// Muted words pre-normalized (trimmed, lowercased, empties dropped) by a
/// reaction on the setting — avoids re-normalizing on every message.
var _normalizedMutedWords = <String>[];
/// Checks if IRC data contains a command that should bypass the chat delay.
/// Returns true if any message in the data contains a bypass command.
bool _shouldBypassDelay(String data) {
for (final message in data.trimRight().split('\r\n')) {
if (message.startsWith('@')) {
final parts = message.split(' ');
if (parts.length >= 3 && _delayBypassCommands.contains(parts[2])) {
return true;
}
}
}
return false;
/// Whether a single IRC [line] should bypass the chat delay and be handled
/// immediately. Displayable chat content (PRIVMSG/USERNOTICE and the
/// moderation CLEARCHAT/CLEARMSG) is delayed, so it stays in sync with the
/// delayed video. Everything else is handled at once: control/state messages
/// (USERSTATE/ROOMSTATE/GLOBALUSERSTATE), NOTICE (so a send rejection surfaces
/// immediately instead of one chat-delay later), the reconnect notice, and
/// any untagged server line (PING keepalives, CAP, JOIN, the welcome banner)
/// — delaying those would stall the send-ack, drop the PONG, or never start
/// the buffer drain.
bool _lineShouldBypassDelay(String line) {
if (line.isEmpty || line == _serverReconnectNotice) return true;
// Displayable chat content is always IRCv3-tagged; an untagged line is
// never delayed.
if (!line.startsWith('@')) return true;
final parts = line.split(' ');
return parts.length >= 3 && _delayBypassCommands.contains(parts[2]);
}
int get _chatDelaySeconds => settings.effectiveChatDelay.toInt();
Duration get _chatDelay => Duration(
milliseconds: (settings.effectiveChatDelay * 1000).round(),
);
bool get _hasActiveChatDelay => settings.showVideo && _chatDelaySeconds > 0;
bool get _hasActiveChatDelay => settings.showVideo && _chatDelay > Duration.zero;
final TwitchApi twitchApi;
@ -131,6 +141,12 @@ abstract class ChatStoreBase with Store {
static const _maxRetries = 5;
/// Ping interval for both the IRC and 7TV WebSocket sockets. Catches
/// zombie connections (silent network changes, OS suspends) without
/// waking the radio every 15s. Twitch's own recommended keepalive tops
/// out at 600s; community libs (e.g. dank-twitch-irc) sit around 30s.
static const _pingInterval = Duration(seconds: 60);
// The retry counter for exponential backoff.
var _retries = 0;
@ -158,6 +174,12 @@ abstract class ChatStoreBase with Store {
/// Requested message to be sent by the user. Will only be sent on receipt of a USERNOTICE command.
IRCMessage? toSend;
/// Raw text of the most recent outgoing message, retained until the send is
/// confirmed. Lets the USERSTATE handler build the local echo even when the
/// message was sent before this session's first USERSTATE arrived (so
/// [toSend] couldn't be built up front).
String? _pendingSentMessageText;
/// The list of reaction disposer functions that will be used later when disposing.
final reactions = <ReactionDisposer>[];
@ -300,25 +322,26 @@ abstract class ChatStoreBase with Store {
.toList();
}
/// Current bottom bar height based on visible overlays.
/// Used to dynamically adjust chat message list padding.
/// Measured height of the rendered bottom bar (input plus any reply or
/// autocomplete overlays). The bar reports this via [setBottomBarHeight] so
/// the message list's bottom padding tracks the bar's *true* height —
/// including multi-line input growth and OS text scaling, which fixed
/// per-overlay constants silently undercount.
final _measuredBottomBarHeight = Observable<double?>(null);
/// Current bottom bar height, used to dynamically pad the message list so the
/// bar never overlaps messages. Falls back to the single-line base height
/// until the real bar reports its first measurement.
@computed
double get bottomBarHeight {
var height = _baseBottomBarHeight;
double get bottomBarHeight =>
_measuredBottomBarHeight.value ?? _baseBottomBarHeight;
// Add reply bar height when replying to a message.
if (replyingToMessage != null) {
height += _replyBarHeight;
}
// Add autocomplete bar height when showing matches.
if (settings.autocomplete &&
((_showEmoteAutocomplete && matchingEmotes.isNotEmpty) ||
(_showMentionAutocomplete && matchingChatters.isNotEmpty))) {
height += _autocompleteHeight;
}
return height;
/// Reports the bar's real rendered height. Sub-pixel changes are ignored to
/// avoid needless message-list relayouts.
void setBottomBarHeight(double height) {
final current = _measuredBottomBarHeight.value;
if (current != null && (current - height).abs() < 0.5) return;
runInAction(() => _measuredBottomBarHeight.value = height);
}
ChatStoreBase({
@ -337,6 +360,21 @@ abstract class ChatStoreBase with Store {
reaction((_) => auth.isLoggedIn, (_) => _channel?.sink.close(1000)),
);
// Normalize muted words once per settings change instead of per message
// — the filter runs in the IRC hot path (50+ msgs/s in busy channels).
reactions.add(
reaction(
(_) => settings.mutedWords.toList(),
(List<String> words) {
_normalizedMutedWords = words
.map((word) => word.trim().toLowerCase())
.where((word) => word.isNotEmpty)
.toList();
},
fireImmediately: true,
),
);
reactions.add(
reaction(
(_) => [
@ -449,7 +487,7 @@ abstract class ChatStoreBase with Store {
) {
queue.add(
_DelayedCallback(
releaseAt: DateTime.now().add(Duration(seconds: _chatDelaySeconds)),
releaseAt: DateTime.now().add(_chatDelay),
callback: callback,
),
);
@ -518,6 +556,15 @@ abstract class ChatStoreBase with Store {
// To account for this, split by CRLF, then loop and process each message.
for (final message in data.trimRight().split('\r\n')) {
// debugPrint('$message\n');
if (message == _serverReconnectNotice) {
// Twitch is about to close the socket for maintenance — close it
// ourselves so the existing onDone path reconnects with no backoff
// (first retry is immediate) instead of waiting for the server to
// drop us mid-message.
_channel?.sink.close(1000);
continue;
}
if (message.startsWith('@')) {
// Parse defensively: a single malformed message must never abort the
// loop, or one bad frame would drop every other message batched with
@ -549,19 +596,18 @@ abstract class ChatStoreBase with Store {
continue;
}
// Filter messages containing any muted words.
if (parsedIRCMessage.message != null) {
final List<String> mutedWords = settings.mutedWords;
// check if the message contains any of the muted words
for (final word in mutedWords) {
if (parsedIRCMessage.message!
.toLowerCase()
.split(settings.matchWholeWord ? ' ' : '')
.contains(word.toLowerCase())) {
return;
}
}
// Filter messages containing any muted words. Must use `continue`
// (not `return`) — a single IRC frame can batch many messages, and
// returning would drop the rest of the frame with the matched one.
if (parsedIRCMessage.message != null &&
_normalizedMutedWords.isNotEmpty) {
final msg = parsedIRCMessage.message!.toLowerCase();
final words = settings.matchWholeWord ? msg.split(' ') : null;
final muted = _normalizedMutedWords.any(
(word) =>
words != null ? words.contains(word) : msg.contains(word),
);
if (muted) continue;
}
switch (parsedIRCMessage.command) {
@ -577,6 +623,9 @@ abstract class ChatStoreBase with Store {
_sendingTimeoutTimer?.cancel();
_isWaitingForAck = false;
toSend = null;
// Drop the retained text so a later USERSTATE can't render the
// rejected message as a deferred echo.
_pendingSentMessageText = null;
// Show notification with Twitch's rejection message
if (parsedIRCMessage.message != null) {
@ -645,23 +694,13 @@ abstract class ChatStoreBase with Store {
case Command.userState:
_userState = _userState.fromIRCMessage(parsedIRCMessage);
// USERSTATE arrival confirms message was sent, even without id tag
if (toSend != null) {
final messageId = parsedIRCMessage.tags['id'];
if (messageId != null) {
toSend!.tags['id'] = messageId;
} else {
// Fallback ID for edge cases where Twitch doesn't provide one
toSend!.tags['id'] =
'local-${DateTime.now().millisecondsSinceEpoch}';
}
messageBuffer.add(toSend!);
toSend = null;
// Reset sending state and clear text/reply after successful confirmation
_sendingTimeoutTimer?.cancel();
_isWaitingForAck = false;
textController.clear();
replyingToMessage = null;
// A USERSTATE following our PRIVMSG confirms the send. Finalize
// regardless of whether a local echo was pre-built — gating this on
// `toSend` left the player stuck "sending" (and firing a false
// "may not have been sent") whenever the message went out before
// this session's first USERSTATE populated `_userState`.
if (_isWaitingForAck) {
_finalizeSend(parsedIRCMessage.tags['id']);
}
break;
case Command.globalUserState:
@ -825,8 +864,9 @@ abstract class ChatStoreBase with Store {
_sevenTVChannel?.sink.close(1000);
_clearPendingDelayedCallbacks(clearChat: false);
_sevenTVChannel = WebSocketChannel.connect(
_sevenTVChannel = IOWebSocketChannel.connect(
Uri.parse('wss://events.7tv.io/v3'),
pingInterval: _pingInterval,
);
void listener(dynamic data) {
@ -913,8 +953,9 @@ abstract class ChatStoreBase with Store {
_clearPendingDelayedCallbacks(clearSevenTV: false);
_channel?.sink.close(1000);
_channel = WebSocketChannel.connect(
_channel = IOWebSocketChannel.connect(
Uri.parse('wss://irc-ws.chat.twitch.tv:443'),
pingInterval: _pingInterval,
);
// Only show chat delay countdown on initial connection or video toggle, not on reconnects
@ -927,13 +968,27 @@ abstract class ChatStoreBase with Store {
(data) {
final dataStr = data.toString();
// Process immediately if delay is disabled or command should bypass delay
if (!_hasActiveChatDelay || _shouldBypassDelay(dataStr)) {
// No active delay: process the whole frame immediately.
if (!_hasActiveChatDelay) {
_handleIRCData(dataStr);
} else {
_enqueueDelayedCallback(_pendingChatCallbacks, () {
_handleIRCData(dataStr);
});
return;
}
// Dispatch each line individually so a bypass-eligible control message
// isn't dragged behind the delay by chat lines batched in the same
// frame — and, conversely, so a delayed chat line can't hold up a
// PING/USERSTATE that shares the frame.
for (final line in dataStr.split('\r\n')) {
final trimmed = line.trimRight();
if (trimmed.isEmpty) continue;
if (_lineShouldBypassDelay(trimmed)) {
_handleIRCData(trimmed);
} else {
_enqueueDelayedCallback(
_pendingChatCallbacks,
() => _handleIRCData(trimmed),
);
}
}
},
onError: (error) {
@ -954,6 +1009,14 @@ abstract class ChatStoreBase with Store {
_cancelChatDelayCountdown();
_chatDelaySyncCompleted = false;
// Reset send state — any in-flight message is unrecoverable across
// a disconnect, so don't leave the user blocked waiting for an ack
// that will never arrive.
_sendingTimeoutTimer?.cancel();
_isWaitingForAck = false;
toSend = null;
_pendingSentMessageText = null;
if (_shouldDisconnect) {
_sevenTVChannel?.sink.close(1000);
return;
@ -1124,7 +1187,7 @@ abstract class ChatStoreBase with Store {
messageBuffer.clear();
}
var remainingSeconds = _chatDelaySeconds;
var remainingSeconds = _chatDelay.inSeconds;
// Create and store reference to the countdown message
_countdownMessage = IRCMessage.createNotice(
@ -1209,53 +1272,92 @@ abstract class ChatStoreBase with Store {
// Text field and reply state cleared on USERSTATE confirmation (not optimistically)
// to preserve message text if Twitch rejects it (e.g., slow mode)
// Start timeout timer in case server doesn't respond (network failure)
// Must be outside userStateString conditional to always have a safety net
// Fallback in case the confirming USERSTATE never arrives. Twitch can omit
// or drop the USERSTATE that acknowledges a send — intermittently, and more
// often under a long chat delay — even though the message was delivered.
// A missing ack is therefore NOT evidence of failure, so rather than cry
// wolf with a "may not have been sent" error (which pushes the user to
// resend and double-post), optimistically finalize the send: render the
// local echo and clear the pending state. Genuine rejections almost always
// arrive first — the rejection NOTICE bypasses the chat delay, so it lands
// well within this window and clears the pending send before the timeout. A
// rejection arriving after the timeout has finalized is treated as sent (the
// echo stays), an accepted edge given how early NOTICEs arrive. Scaled by
// the chat delay so a legitimately delayed USERSTATE is given time to land.
_sendingTimeoutTimer?.cancel();
_sendingTimeoutTimer = Timer(const Duration(seconds: 10), () {
// Guard against execution after disposal
if (_shouldDisconnect) return;
if (_isWaitingForAck) {
_isWaitingForAck = false;
toSend = null;
HapticFeedback.heavyImpact();
updateNotification('Message may not have been sent. Please try again.');
}
_sendingTimeoutTimer = Timer(const Duration(seconds: 10) + _chatDelay, () {
if (_shouldDisconnect || !_isWaitingForAck) return;
runInAction(() => _finalizeSend(null));
});
// Obtain the logged-in user's appearance in chat with USERSTATE and create the full message to render.
var userStateString = _userState.raw;
if (userStateString != null) {
if (message.length > 3 && message.substring(0, 3) == '/me') {
userStateString +=
' :\x01ACTION ${message.replaceRange(0, 3, '').trim()}\x01';
} else {
userStateString +=
' :${replyingToMessage?.tags['display-name'] != null ? '@${replyingToMessage!.tags['display-name']} ' : ''}${message.trim()}';
}
// Build the optimistic local echo from the current USERSTATE. If the
// message is sent before this session's first USERSTATE arrives,
// _buildLocalEcho returns null and the echo is built later, when the
// confirming USERSTATE lands (see the Command.userState handler). The raw
// text is retained so that deferred build is possible.
_pendingSentMessageText = message;
toSend = _buildLocalEcho(message);
}
final userChatMessage = IRCMessage.fromString(userStateString);
userChatMessage.localEmotes?.addAll(assetsStore.userEmoteToObject);
if (auth.isLoggedIn && auth.user.details != null) {
userChatMessage.tags['user-id'] = auth.user.details!.id;
}
if (replyingToMessage != null && replyingToMessage!.tags['id'] != null) {
userChatMessage.tags['reply-parent-msg-id'] =
replyingToMessage!.tags['id']!;
userChatMessage.tags['reply-parent-display-name'] =
replyingToMessage!.tags['display-name'] ?? '';
userChatMessage.tags['reply-parent-msg-body'] =
replyingToMessage!.message ?? '';
}
// Ensure a timestamp so merged-mode sorting works correctly.
userChatMessage.tags['tmi-sent-ts'] ??=
'${DateTime.now().millisecondsSinceEpoch}';
toSend = userChatMessage;
/// Renders the pending outgoing message's local echo (building it lazily if
/// it couldn't be built at send time) and clears all send-pending state.
/// Shared by the USERSTATE confirmation and the optimistic timeout fallback.
/// [serverMessageId] is the `id` tag from the confirming USERSTATE, or null
/// when finalizing optimistically without one.
void _finalizeSend(String? serverMessageId) {
toSend ??= _pendingSentMessageText != null
? _buildLocalEcho(_pendingSentMessageText!)
: null;
if (toSend != null) {
// Prefer the server id; fall back to any id already set, then a local one.
toSend!.tags['id'] = serverMessageId ??
toSend!.tags['id'] ??
'local-${DateTime.now().millisecondsSinceEpoch}';
messageBuffer.add(toSend!);
toSend = null;
}
_pendingSentMessageText = null;
_sendingTimeoutTimer?.cancel();
_isWaitingForAck = false;
textController.clear();
replyingToMessage = null;
}
/// Builds the optimistic local echo of an outgoing [message] from the current
/// USERSTATE, or null if no USERSTATE has been received yet this session
/// (the echo can't be rendered without the user's badges/color/display-name).
IRCMessage? _buildLocalEcho(String message) {
var userStateString = _userState.raw;
if (userStateString == null) return null;
if (message == '/me' || message.startsWith('/me ')) {
userStateString +=
' :\x01ACTION ${message.replaceRange(0, 3, '').trim()}\x01';
} else {
userStateString +=
' :${replyingToMessage?.tags['display-name'] != null ? '@${replyingToMessage!.tags['display-name']} ' : ''}${message.trim()}';
}
final userChatMessage = IRCMessage.fromString(userStateString);
userChatMessage.localEmotes?.addAll(assetsStore.userEmoteToObject);
if (auth.isLoggedIn && auth.user.details != null) {
userChatMessage.tags['user-id'] = auth.user.details!.id;
}
if (replyingToMessage != null && replyingToMessage!.tags['id'] != null) {
userChatMessage.tags['reply-parent-msg-id'] =
replyingToMessage!.tags['id']!;
userChatMessage.tags['reply-parent-display-name'] =
replyingToMessage!.tags['display-name'] ?? '';
userChatMessage.tags['reply-parent-msg-body'] =
replyingToMessage!.message ?? '';
}
// Ensure a timestamp so merged-mode sorting works correctly.
userChatMessage.tags['tmi-sent-ts'] ??=
'${DateTime.now().millisecondsSinceEpoch}';
return userChatMessage;
}
/// Adds the given [emote] to the chat textfield.

View file

@ -55,6 +55,10 @@ class ChatTabInfo {
/// The ChatStore for this tab. Null until the tab is activated (lazy loading).
ChatStore? chatStore;
/// The id of the most recent message visible the last time the user viewed
/// this tab. Used to compute unread state — null means "no baseline yet".
String? lastSeenMessageId;
/// Whether this is the primary tab (first tab, cannot be removed).
final bool isPrimary;
@ -515,10 +519,9 @@ abstract class ChatTabsStoreBase with Store {
),
);
// Switch to the new tab (this will activate it)
// Switch to the new tab, snapshotting the outgoing tab's lastSeenMessageId.
final newIndex = _tabs.length - 1;
activateTab(newIndex);
activeTabIndex = newIndex;
setActiveTab(newIndex);
// If in merged mode, fetch the new tab's channel profile
if (mergedMode) {
@ -639,6 +642,30 @@ abstract class ChatTabsStoreBase with Store {
_syncSecondaryTabsToSettings();
}
/// Returns the last message id in [messages] that has a non-null tag id,
/// or null if no such message exists. Skips system messages without ids.
String? _latestMessageId(List<IRCMessage> messages) {
for (var i = messages.length - 1; i >= 0; i--) {
final id = messages[i].tags['id'];
if (id != null) return id;
}
return null;
}
/// True if [index] has unread messages since the user last viewed it.
/// Always false for the active tab and in merged mode.
bool hasUnreadMessages(int index) {
if (mergedMode) return false;
if (index == activeTabIndex) return false;
if (index < 0 || index >= _tabs.length) return false;
final tab = _tabs[index];
final store = tab.chatStore;
if (store == null) return false;
final latest = _latestMessageId(store.messages);
if (latest == null) return false;
return latest != tab.lastSeenMessageId;
}
/// Sets the active tab to the given index.
///
/// When [silent] is true, the current tab's draft text and reply state are
@ -647,6 +674,18 @@ abstract class ChatTabsStoreBase with Store {
@action
void setActiveTab(int index, {bool silent = false}) {
if (index >= 0 && index < _tabs.length) {
// Snapshot the outgoing tab's most recent message id so the unread
// dot for that tab clears, and only future messages count as unread.
if (index != activeTabIndex &&
activeTabIndex >= 0 &&
activeTabIndex < _tabs.length) {
final outgoing = _tabs[activeTabIndex];
final outStore = outgoing.chatStore;
if (outStore != null) {
outgoing.lastSeenMessageId = _latestMessageId(outStore.messages);
}
}
// Clear text input and emote menu when switching tabs.
// Skip in merged mode — tabs act as send-target selectors, not
// view switches, so draft/reply state should be preserved.