frosty/lib/screens/channel/chat/stores/chat_store.dart
Tommy Chow f2b932bc93
feat(video,chat): native player, ad-break awareness, chat send/delay reliability, and tab redesign (#567)
Squash-merge commit. Covers four areas: native video player, chat reliability, multi-tab, and hardening.

## Native video player
- Direct HLS playback via `better_native_video_player` (forked from `plug-and-pay/flutter-native-video-player`, patched on `frosty-patches` branch)
- Twitch GQL playback token fetching with platform cookie extraction (iOS Swift + Android Kotlin plugins) for authenticated streams
- Quality selection (source, 720p, 480p, 360p, 160p, audio-only) persisted per channel
- Picture-in-picture: iOS automatic inline PiP, Android auto-PiP on API 31+ guarded against older devices
- Latency polling, chat latency sync, stall detection/recovery, startup auto-pause recovery, watchdog timers
- **Twitch stitched-ad break detection** (HLS `EXT-X-DATERANGE`) on both platforms, emitting `adBreakChanged` so the host suspends latency/stall recovery and chat sync during ads (program-date-time is unreliable then). Matches `CLASS="twitch-stitched-ad"` / `ID="stitched-ad-"` **and** the `X-TV-TWITCH-AD-*` attribute prefix (the durable signal streamlink/yt-dlp use)
- Shared `VideoPlayerInterface` so WebView and native paths are interchangeable via settings toggle
- `PlaybackAccessToken` model, `TwitchGqlApi` client

## Chat delay & send reliability
- **Optimistic send-finalize**: Twitch acks a sent message with a per-PRIVMSG USERSTATE (not an echo), which it can intermittently drop — more so under a long chat delay. A missing ack no longer shows a false "message may not have been sent" error; the send is finalized optimistically (local echo rendered), and only genuine rejection NOTICEs surface an error. Ack timeout scaled by the chat delay.
- **Per-line chat-delay bypass**: control/state lines (USERSTATE/ROOMSTATE/GLOBALUSERSTATE), rejection NOTICEs, the reconnect notice, and untagged server lines bypass the delay so send-acks and PONGs aren't stalled; only displayable chat content is delayed, staying in sync with delayed video.
- **Measured chat bottom-bar height**: the message list reflows to the composer's real measured height, fixing the input overlapping messages when a long message expands it (replaces a fixed-constant estimate).
- IRC tag parsing handles valueless and escaped tags per the IRCv3 message-tags spec (fixes a recent-messages RangeError on certain tags).

## Chat / multi-tab
- Redesigned tab chips: unread dot indicator, chips dim until WebSocket connects
- Animated tab options popover replacing `MenuAnchor` (no animation hook in Flutter 3.44)
- Simplified `ChatTabs` from `StatefulWidget` to `StatelessWidget`
- Focus-current-channel fade bump to 0.55; section-header alpha lifted to match the muted-label tier
- `addTab` now calls `setActiveTab` to snapshot outgoing tab's `lastSeenMessageId` — fixes spurious unread dots after adding a tab
- `onActivateSourceTab` threaded into `ChatUserModal` so Reply in merged mode switches to the correct source tab's composer

## Bug fixes and hardening
- **Reverted the experimental iOS low-latency mode** (5s live-edge join + 1.05x catch-up): AVPlayer can't sustain <~18s on Twitch (declared `TARGETDURATION:6` paces playlist refreshes), and the offset starved the buffer into pause-on-launch. Default join distance restored.
- Fork (Android): **cap `BEHIND_LIVE_WINDOW` recovery** so a stream repeatedly falling off the live window can't silently re-prepare forever; emits `error` on exhaustion so the host recovery ladder takes over
- Guard all Android `setAutoPipMode` calls with `_autoPipAvailable` — prevents `PlatformException` on Android 8–11; check `_disposed` after `isAutoPipAvailable` await to prevent post-dispose auto-PiP re-enable
- Remove `_isInPipMode` guard from `_onPaused` so `_paused` tracks actual state, fixing PiP play/pause toggle getting stuck
- Tighten iOS cookie domain check to exact `twitch.tv` / `.twitch.tv` suffix
- Invalidate the stored web session token when Twitch rejects it with a 401 (profile card flips back to unlinked; future loads skip the doomed authenticated request), and re-extract the cookie on launch when logged in without a linked session
- Send `play_session_id` and `player_backend=mediaplayer` to Usher, matching the web client / streamlink
- Fork (iOS): restore program-date-time latency measurement (a prior rev measured distance to the manifest edge, reading ~0s and silently disabling high-latency recovery / chat-delay auto-sync); release platform views on dispose (per-stream view + AVPlayerViewController leak), track the observed AVPlayerItem for KVO removal (sibling-view crash), main-thread seek results, resolve superseded load futures
- Fork (Android): clean up method handlers orphaned by PiP-time view disposal (leaked audio-focus listeners), drop the live-offset re-anchoring seekTo on metadata updates (latency creep), restore pre-duck volume, respect user pause in the stall watchdog, resolve superseded load futures
- Deep review pass: expire the quality-switch flag so stall recovery isn't disabled for the session, cap latency-driven recovery (clock-skew loop), generation-guard the error overlay, two-strike offline confirmation, controller null-safety on quality switch
- Tighten `/me` local-echo match (no longer renders `/meow ...` as an action); clear pending send text on disconnect

## Web / docs
- Remove stale Cloudflare Images binding from `wrangler.jsonc` (covered by `images.unoptimized: true`)
- Correct `web/AGENTS.md` Cache Components claim (feature not enabled)
- Repo and agent config cleanup

## Test plan
- [x] `flutter analyze` — clean (frosty + plugin lib)
- [x] `flutter test` — 319/319 pass (adds `ChatLatencySync`, `StreamInfoPoller`, video timing invariants, `PlaybackAccessToken`, IRC tag parsing)
- [x] Android plugin Kotlin compiles against the bumped fork rev
- [ ] Native player plays live streams on iOS and Android
- [ ] Quality switching works and persists across channel reopens
- [ ] PiP enters/exits correctly; pause/resume toggle in PiP window works
- [ ] Audio-only mode does not crash on Android < API 31
- [ ] Sending under a long synced chat delay no longer shows a false "may not have been sent" error
- [ ] Long composer text reflows the message list (no input/message overlap)
- [ ] Multi-tab: adding a tab does not mark previous tab as unread
- [ ] Merged chat: Reply from user modal targets the correct tab's composer

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-06-13 17:06:24 -04:00

1513 lines
52 KiB
Dart

import 'dart:async';
import 'dart:convert';
import 'package:firebase_crashlytics/firebase_crashlytics.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:frosty/apis/twitch_api.dart';
import 'package:frosty/models/badges.dart';
import 'package:frosty/models/emotes.dart';
import 'package:frosty/models/events.dart';
import 'package:frosty/models/irc.dart';
import 'package:frosty/screens/channel/chat/details/chat_details_store.dart';
import 'package:frosty/screens/channel/chat/stores/chat_assets_store.dart';
import 'package:frosty/screens/settings/stores/auth_store.dart';
import 'package:frosty/screens/settings/stores/settings_store.dart';
import 'package:frosty/utils.dart';
import 'package:mobx/mobx.dart';
import 'package:web_socket_channel/io.dart';
import 'package:web_socket_channel/web_socket_channel.dart';
part 'chat_store.g.dart';
/// The store and view-model for chat-related activities.
class ChatStore = ChatStoreBase with _$ChatStore;
abstract class ChatStoreBase with Store {
/// The total maximum amount of messages in chat.
static const _messageLimit = 5000;
/// The maximum ammount of messages to render when autoscroll is enabled.
static const _renderMessageLimit = 100;
/// IRC commands that should bypass chat delay.
/// These are confirmations/state updates rather than chat messages to sync.
static const _delayBypassCommands = {
'USERSTATE',
'GLOBALUSERSTATE',
'ROOMSTATE',
'NOTICE', // Rejection notices need immediate feedback
};
/// NOTICE msg-id values indicating message was rejected (from Twitch IRC docs).
/// https://dev.twitch.tv/docs/irc/msg-id/
static const _rejectionMsgIds = {
// Rate limiting
'msg_slowmode',
'msg_ratelimit',
'msg_duplicate',
// User restrictions
'msg_banned',
'msg_timedout',
'msg_channel_blocked',
'msg_suspended',
// Room mode restrictions
'msg_emoteonly',
'msg_subsonly',
'msg_followersonly',
'msg_followersonly_followed',
'msg_followersonly_zero',
'msg_r9k',
// Verification requirements
'msg_verified_email',
'msg_requires_verified_phone_number',
// Moderation
'msg_rejected',
'msg_rejected_mandatory',
'msg_bad_characters',
};
/// Fallback height used to pad the message list for one frame, until the
/// real bottom bar reports its measured height via [setBottomBarHeight].
static const _baseBottomBarHeight = 68.0;
/// Server-initiated graceful reconnect notice. Twitch sends this untagged
/// before maintenance so clients can re-establish ahead of the close.
static const _serverReconnectNotice = ':tmi.twitch.tv RECONNECT';
/// Muted words pre-normalized (trimmed, lowercased, empties dropped) by a
/// reaction on the setting — avoids re-normalizing on every message.
var _normalizedMutedWords = <String>[];
/// Whether a single IRC [line] should bypass the chat delay and be handled
/// immediately. Displayable chat content (PRIVMSG/USERNOTICE and the
/// moderation CLEARCHAT/CLEARMSG) is delayed, so it stays in sync with the
/// delayed video. Everything else is handled at once: control/state messages
/// (USERSTATE/ROOMSTATE/GLOBALUSERSTATE), NOTICE (so a send rejection surfaces
/// immediately instead of one chat-delay later), the reconnect notice, and
/// any untagged server line (PING keepalives, CAP, JOIN, the welcome banner)
/// — delaying those would stall the send-ack, drop the PONG, or never start
/// the buffer drain.
bool _lineShouldBypassDelay(String line) {
if (line.isEmpty || line == _serverReconnectNotice) return true;
// Displayable chat content is always IRCv3-tagged; an untagged line is
// never delayed.
if (!line.startsWith('@')) return true;
final parts = line.split(' ');
return parts.length >= 3 && _delayBypassCommands.contains(parts[2]);
}
Duration get _chatDelay => Duration(
milliseconds: (settings.effectiveChatDelay * 1000).round(),
);
bool get _hasActiveChatDelay => settings.showVideo && _chatDelay > Duration.zero;
final TwitchApi twitchApi;
/// The amount of messages to free (remove) when the [_messageLimit] is reached.
final _messagesToRemove = (_messageLimit * 0.2).toInt();
/// The provided auth store to determine login status, get the token, and use the headers for requests.
final AuthStore auth;
/// The provided setting store to account for any user-defined behaviors.
final SettingsStore settings;
/// The focus node for the textfield to allow for showing and hiding the keyboard/focus.
final textFieldFocusNode = FocusNode();
/// The name of the channel to connect to.
final String channelName;
/// The channel's ID for API requests.
final String channelId;
/// The channel's display name to show on widgets.
final String displayName;
var _shouldDisconnect = false;
/// The Twitch IRC WebSocket channel.
WebSocketChannel? _channel;
/// The subscription that handles the WebSocket connection.
StreamSubscription? _channelListener;
WebSocketChannel? _sevenTVChannel;
/// The subscription that handles the 7TV WebSocket connection.
StreamSubscription? _sevenTVChannelListener;
static const _maxRetries = 5;
/// Ping interval for both the IRC and 7TV WebSocket sockets. Catches
/// zombie connections (silent network changes, OS suspends) without
/// waking the radio every 15s. Twitch's own recommended keepalive tops
/// out at 600s; community libs (e.g. dank-twitch-irc) sit around 30s.
static const _pingInterval = Duration(seconds: 60);
// The retry counter for exponential backoff.
var _retries = 0;
// The current time to wait between retries for exponential backoff.
var _backoffTime = 0;
// Reference to the reconnect message for in-place updates.
IRCMessage? _reconnectMessage;
// Timestamp when reconnection started, for calculating elapsed time.
DateTime? _reconnectStartTime;
/// The scroll controller that controls auto-scroll and resume-scroll behavior.
final scrollController = ScrollController();
/// The text controller that handles the TextField inputs and sending of messages.
final textController = TextEditingController();
/// The chat details store responsible for the chat modes and users in chat.
final ChatDetailsStore chatDetailsStore;
/// The assets store responsible for badges, emotes, and the emote menu.
final ChatAssetsStore assetsStore;
/// Requested message to be sent by the user. Will only be sent on receipt of a USERNOTICE command.
IRCMessage? toSend;
/// Raw text of the most recent outgoing message, retained until the send is
/// confirmed. Lets the USERSTATE handler build the local echo even when the
/// message was sent before this session's first USERSTATE arrived (so
/// [toSend] couldn't be built up front).
String? _pendingSentMessageText;
/// The list of reaction disposer functions that will be used later when disposing.
final reactions = <ReactionDisposer>[];
/// The periodic timer used for batching chat message re-renders.
Timer? _messageBufferTimer;
/// The list of chat messages to add once autoscroll is resumed.
/// This is used as an optimization to prevent the list from being updated/shifted while the user is scrolling.
final messageBuffer = ObservableList<IRCMessage>();
/// Pending delayed IRC payloads waiting to be rendered.
final _pendingChatCallbacks = <_DelayedCallback>[];
/// Pending delayed 7TV payloads waiting to be rendered.
final _pendingSevenTVCallbacks = <_DelayedCallback>[];
/// The set of message IDs that have been revealed by the user (for deleted messages).
final revealedMessageIds = ObservableSet<String>();
@action
void revealMessage(String id) {
revealedMessageIds.add(id);
}
/// Timer used for dismissing the notification.
Timer? _notificationTimer;
/// Timer used for resetting the sending state if no acknowledgment is received.
Timer? _sendingTimeoutTimer;
/// Timer used for updating the chat delay countdown message.
Timer? _chatDelayCountdownTimer;
/// Reference to the current countdown message for direct updates (avoids O(n) search).
IRCMessage? _countdownMessage;
/// Tracks whether the initial chat delay sync has completed for the current session.
/// Prevents the countdown from re-appearing when latency updates arrive after initial sync.
bool _chatDelaySyncCompleted = false;
/// The current timer for the sleep timer if active.
Timer? sleepTimer;
/// The time remaining for the sleep timer.
@observable
var timeRemaining = const Duration();
/// A notification message to display above the chat.
@readonly
String? _notification;
/// The list of chat messages to render and display.
@readonly
var _messages = ObservableList<IRCMessage>();
/// The list of chat messages that should be rendered. Used to prevent jank when resuming scroll.
@computed
List<IRCMessage> get renderMessages {
// If autoscroll is disabled, render ALL messages in chat.
// The second condition is to prevent an out of index error with sublist.
if (!_autoScroll || _messages.length < _renderMessageLimit) {
return _messages;
}
// When autoscroll is enabled, only show the first [_renderMessageLimit] messages.
// This will improve performance by only rendering a limited amount of messages
// instead of the entire history at all times.
return _messages.sublist(_messages.length - _renderMessageLimit);
}
/// If the chat should automatically scroll/jump to the latest message.
@readonly
var _autoScroll = true;
@readonly
var _inputText = '';
@readonly
var _showSendButton = false;
@readonly
var _showEmoteAutocomplete = false;
@readonly
var _showMentionAutocomplete = false;
/// Whether the chat is currently in shared chat mode (based on source-room-id tag presence).
@readonly
var _isInSharedChatMode = false;
/// Whether we're waiting for server acknowledgment of a sent message.
@readonly
var _isWaitingForAck = false;
/// Whether the chat WebSocket is currently connected.
@readonly
var _isConnected = false;
/// Whether we've successfully connected at least once (to distinguish
/// "connecting" from "disconnected" in the UI).
@readonly
var _hasConnected = false;
/// The logged-in user's appearance in chat.
@readonly
var _userState = const USERSTATE();
@observable
var expandChat = false;
@observable
IRCMessage? replyingToMessage;
/// Emotes matching the current autocomplete search term.
@computed
List<Emote> get matchingEmotes {
if (!_showEmoteAutocomplete) return const [];
final searchTerm = _inputText.split(' ').last.toLowerCase();
if (searchTerm.isEmpty) return const [];
return [
...assetsStore.userEmoteToObject.values,
...assetsStore.bttvEmotes,
...assetsStore.ffzEmotes,
...assetsStore.sevenTVEmotes,
].where((emote) => emote.name.toLowerCase().contains(searchTerm)).toList();
}
/// Chatters matching the current mention autocomplete search term.
@computed
List<String> get matchingChatters {
if (!_showMentionAutocomplete) return const [];
final searchTerm = _inputText
.split(' ')
.last
.replaceFirst('@', '')
.toLowerCase();
return chatDetailsStore.chatUsers
.where((chatter) => chatter.contains(searchTerm))
.toList();
}
/// Measured height of the rendered bottom bar (input plus any reply or
/// autocomplete overlays). The bar reports this via [setBottomBarHeight] so
/// the message list's bottom padding tracks the bar's *true* height —
/// including multi-line input growth and OS text scaling, which fixed
/// per-overlay constants silently undercount.
final _measuredBottomBarHeight = Observable<double?>(null);
/// Current bottom bar height, used to dynamically pad the message list so the
/// bar never overlaps messages. Falls back to the single-line base height
/// until the real bar reports its first measurement.
@computed
double get bottomBarHeight =>
_measuredBottomBarHeight.value ?? _baseBottomBarHeight;
/// Reports the bar's real rendered height. Sub-pixel changes are ignored to
/// avoid needless message-list relayouts.
void setBottomBarHeight(double height) {
final current = _measuredBottomBarHeight.value;
if (current != null && (current - height).abs() < 0.5) return;
runInAction(() => _measuredBottomBarHeight.value = height);
}
ChatStoreBase({
required this.twitchApi,
required this.auth,
required this.chatDetailsStore,
required this.assetsStore,
required this.settings,
required this.channelName,
required this.channelId,
required this.displayName,
}) {
// Create a reaction that will reconnect to chat when logging in or out.
// Closing the channel will trigger a reconnect with the new credentials.
reactions.add(
reaction((_) => auth.isLoggedIn, (_) => _channel?.sink.close(1000)),
);
// Normalize muted words once per settings change instead of per message
// — the filter runs in the IRC hot path (50+ msgs/s in busy channels).
reactions.add(
reaction(
(_) => settings.mutedWords.toList(),
(List<String> words) {
_normalizedMutedWords = words
.map((word) => word.trim().toLowerCase())
.where((word) => word.isNotEmpty)
.toList();
},
fireImmediately: true,
),
);
reactions.add(
reaction(
(_) => [
settings.showTwitchEmotes,
settings.showTwitchBadges,
settings.show7TVEmotes,
settings.showBTTVEmotes,
settings.showBTTVBadges,
settings.showFFZEmotes,
settings.showFFZBadges,
],
(_) {
if (!settings.show7TVEmotes) {
_sevenTVChannel?.sink.close(1000);
}
getAssets().then((_) {
if (settings.show7TVEmotes) {
final emoteSetId = assetsStore.sevenTvEmoteSetId;
if (emoteSetId != null) {
listenToSevenTVEmoteSet(emoteSetId: emoteSetId);
}
}
});
},
),
);
// Start chat delay countdown when toggling video on, cancel when off
reactions.add(
reaction((_) => settings.showVideo, (showVideo) {
if (showVideo && settings.effectiveChatDelay > 0) {
_startChatDelayCountdown();
} else if (!showVideo) {
_flushPendingDelayedCallbacks();
_cancelChatDelayCountdown();
_chatDelaySyncCompleted = false;
}
}),
);
// Start chat delay countdown when chatDelay is set (for auto sync mode)
// Cancel countdown if delay becomes 0
reactions.add(
reaction((_) => settings.effectiveChatDelay, (chatDelay) {
if (chatDelay == 0) {
_flushPendingDelayedCallbacks();
_cancelChatDelayCountdown();
_chatDelaySyncCompleted = false;
} else if (settings.autoSyncChatDelay &&
settings.showVideo &&
chatDelay > 0 &&
!_chatDelaySyncCompleted) {
_startChatDelayCountdown();
}
}),
);
assetsStore.init();
_messages.add(IRCMessage.createNotice(message: 'Connecting to chat...'));
if (settings.showRecentMessages) {
getRecentMessage().then((_) => connectToChat());
} else {
connectToChat();
}
// Tell the scrollController to determine when auto-scroll should be enabled or disabled.
scrollController.addListener(() {
// If the scroll position is at the latest message (maximum possible), enable autoscroll.
// Else if the position is before the latest message (not at the edge), disable autoscroll.
if (scrollController.position.pixels <= 0) {
_autoScroll = true;
} else if (scrollController.position.pixels > 0) {
_autoScroll = false;
}
});
textFieldFocusNode.addListener(() {
if (textFieldFocusNode.hasFocus) {
// Hide the emote menu if it is currently shown.
if (assetsStore.showEmoteMenu) assetsStore.showEmoteMenu = false;
}
// Un-expand the chat when unfocusing.
if (!textFieldFocusNode.hasFocus) expandChat = false;
});
// Add a listener to the textfield that will show/hide the autocomplete bar if focused.
// Will also rebuild the autocomplete bar when typing, refreshing the results as the user types.
textController.addListener(() {
_inputText = textController.text;
_showEmoteAutocomplete =
!_showMentionAutocomplete &&
textFieldFocusNode.hasFocus &&
textController.text.split(' ').last.isNotEmpty;
_showSendButton = textController.text.isNotEmpty;
_showMentionAutocomplete =
textFieldFocusNode.hasFocus &&
textController.text.split(' ').last.startsWith('@');
});
}
void _enqueueDelayedCallback(
List<_DelayedCallback> queue,
void Function() callback,
) {
queue.add(
_DelayedCallback(
releaseAt: DateTime.now().add(_chatDelay),
callback: callback,
),
);
}
void _flushDueDelayedCallbacks() {
_flushDueDelayedCallbacksForQueue(_pendingChatCallbacks);
_flushDueDelayedCallbacksForQueue(_pendingSevenTVCallbacks);
}
void _flushDueDelayedCallbacksForQueue(List<_DelayedCallback> queue) {
if (queue.isEmpty) return;
final now = DateTime.now();
final readyCallbacks = <_DelayedCallback>[];
queue.removeWhere((delayedCallback) {
final isReady = !delayedCallback.releaseAt.isAfter(now);
if (isReady) {
readyCallbacks.add(delayedCallback);
}
return isReady;
});
for (final delayedCallback in readyCallbacks) {
delayedCallback.callback();
}
}
void _flushPendingDelayedCallbacks() {
_flushPendingDelayedCallbacksForQueue(_pendingChatCallbacks);
_flushPendingDelayedCallbacksForQueue(_pendingSevenTVCallbacks);
}
void _flushPendingDelayedCallbacksForQueue(List<_DelayedCallback> queue) {
if (queue.isEmpty) return;
final pendingCallbacks = List<_DelayedCallback>.from(queue);
queue.clear();
for (final delayedCallback in pendingCallbacks) {
delayedCallback.callback();
}
}
void _clearPendingDelayedCallbacks({
bool clearChat = true,
bool clearSevenTV = true,
}) {
if (clearChat) {
_pendingChatCallbacks.clear();
}
if (clearSevenTV) {
_pendingSevenTVCallbacks.clear();
}
}
/// Handle and process the provided string-representation of the IRC data.
///
/// If a message, parses the IRC data into an [IRCMessage] and handles it based on the [Command].
/// Else if a PING request, sends back the PONG to keep the connection alive.
@action
void _handleIRCData(String data) {
// The IRC data can contain more than one message separated by CRLF.
// To account for this, split by CRLF, then loop and process each message.
for (final message in data.trimRight().split('\r\n')) {
// debugPrint('$message\n');
if (message == _serverReconnectNotice) {
// Twitch is about to close the socket for maintenance — close it
// ourselves so the existing onDone path reconnects with no backoff
// (first retry is immediate) instead of waiting for the server to
// drop us mid-message.
_channel?.sink.close(1000);
continue;
}
if (message.startsWith('@')) {
// Parse defensively: a single malformed message must never abort the
// loop, or one bad frame would drop every other message batched with
// it (e.g. an entire recent-messages backlog). Skip and keep going.
final IRCMessage parsedIRCMessage;
try {
parsedIRCMessage = IRCMessage.fromString(
message,
userLogin: auth.user.details?.login,
);
} catch (e) {
debugPrint('Failed to parse IRC message: $e');
continue;
}
if (parsedIRCMessage.user != null) {
chatDetailsStore.chatUsers.add(parsedIRCMessage.user!);
}
// Filter messages from any blocked users if not a moderator or not the channel owner.
if (!_userState.mod &&
channelName != auth.user.details?.login &&
auth.user.blockedUsers
.where(
(blockedUser) =>
blockedUser.userLogin == parsedIRCMessage.user,
)
.isNotEmpty) {
continue;
}
// Filter messages containing any muted words. Must use `continue`
// (not `return`) — a single IRC frame can batch many messages, and
// returning would drop the rest of the frame with the matched one.
if (parsedIRCMessage.message != null &&
_normalizedMutedWords.isNotEmpty) {
final msg = parsedIRCMessage.message!.toLowerCase();
final words = settings.matchWholeWord ? msg.split(' ') : null;
final muted = _normalizedMutedWords.any(
(word) =>
words != null ? words.contains(word) : msg.contains(word),
);
if (muted) continue;
}
switch (parsedIRCMessage.command) {
case Command.privateMessage:
case Command.notice:
case Command.userNotice:
// Check if this is a rejection notice for a pending message
if (parsedIRCMessage.command == Command.notice &&
_isWaitingForAck) {
final msgId = parsedIRCMessage.tags['msg-id'];
if (msgId != null && _rejectionMsgIds.contains(msgId)) {
// Message was rejected - clear pending but preserve text field for retry
_sendingTimeoutTimer?.cancel();
_isWaitingForAck = false;
toSend = null;
// Drop the retained text so a later USERSTATE can't render the
// rejected message as a deferred echo.
_pendingSentMessageText = null;
// Show notification with Twitch's rejection message
if (parsedIRCMessage.message != null) {
HapticFeedback.heavyImpact();
updateNotification(parsedIRCMessage.message!);
}
}
}
// Update shared chat mode based on source-room-id tag presence
final wasShared = _isInSharedChatMode;
_isInSharedChatMode = parsedIRCMessage.tags.containsKey(
'source-room-id',
);
// On transition into shared chat mode, fetch assets for participants.
if (!wasShared && _isInSharedChatMode) {
assetsStore.fetchSharedChatAssets(
channelId: channelId,
headers: auth.headersTwitch,
onEmoteError: (error) {
debugPrint(error.toString());
return <Emote>[];
},
onBadgeError: (error) {
debugPrint(error.toString());
return <ChatBadge>[];
},
showTwitchEmotes: settings.showTwitchEmotes,
showTwitchBadges: settings.showTwitchBadges,
show7TVEmotes: settings.show7TVEmotes,
showBTTVEmotes: settings.showBTTVEmotes,
showFFZEmotes: settings.showFFZEmotes,
showFFZBadges: settings.showFFZBadges,
);
} else if (wasShared &&
!_isInSharedChatMode &&
assetsStore.hasLoadedSharedChatAssets) {
// On leaving shared chat, drop the participants' merged emotes and
// badges and restore just this channel's assets — otherwise the
// other streamer's emote set and badges linger (#522). Guarded on
// having actually loaded shared assets so a flapping tag can't
// trigger redundant refetches.
assetsStore.resetSharedChatAssets();
getAssets();
}
messageBuffer.add(parsedIRCMessage);
break;
case Command.clearChat:
IRCMessage.clearChat(
messages: _messages,
bufferedMessages: messageBuffer,
ircMessage: parsedIRCMessage,
);
break;
case Command.clearMessage:
IRCMessage.clearMessage(
messages: _messages,
bufferedMessages: messageBuffer,
ircMessage: parsedIRCMessage,
);
break;
case Command.roomState:
chatDetailsStore.roomState = chatDetailsStore.roomState
.fromIRCMessage(parsedIRCMessage);
continue;
case Command.userState:
_userState = _userState.fromIRCMessage(parsedIRCMessage);
// A USERSTATE following our PRIVMSG confirms the send. Finalize
// regardless of whether a local echo was pre-built — gating this on
// `toSend` left the player stuck "sending" (and firing a false
// "may not have been sent") whenever the message went out before
// this session's first USERSTATE populated `_userState`.
if (_isWaitingForAck) {
_finalizeSend(parsedIRCMessage.tags['id']);
}
break;
case Command.globalUserState:
final setIds = parsedIRCMessage.tags['emote-sets']?.split(',');
if (setIds != null) {
assetsStore.userEmotesFuture(
emoteSets: setIds,
headers: auth.headersTwitch,
onError: (error) {
debugPrint(error.toString());
return <Emote>[];
},
);
}
continue;
case Command.none:
debugPrint('Unknown command: ${parsedIRCMessage.command}');
continue;
}
if (!_autoScroll) {
// While autoscroll is disabled, occasionally move messages from the buffer to the messages to prevent a memory leak.
if (messageBuffer.length >= _messagesToRemove) {
_messages.addAll(messageBuffer);
messageBuffer.clear();
}
}
// If the message limit is reached, remove the oldest messages.
if (_messages.length >= _messageLimit) {
_messages = _messages.sublist(_messagesToRemove).asObservable();
}
} else if (message == 'PING :tmi.twitch.tv') {
_channel?.sink.add('PONG :tmi.twitch.tv');
return;
} else if (message.contains('Welcome, GLHF!')) {
messageBuffer.add(
IRCMessage.createNotice(
message:
"Welcome to ${getReadableName(displayName, channelName)}'s chat!",
),
);
// Activate the message buffer.
// Cancel any existing timer before creating a new one to prevent duplicates on reconnect.
_messageBufferTimer?.cancel();
// Create a timer that will add messages from the buffer every 200 milliseconds.
_messageBufferTimer = Timer.periodic(
const Duration(milliseconds: 200),
(timer) => addMessages(),
);
// Set up 7TV real-time listener (assets already fetched in connectToChat)
if (settings.show7TVEmotes) {
final emoteSetId = assetsStore.sevenTvEmoteSetId;
if (emoteSetId != null && !_shouldDisconnect) {
listenToSevenTVEmoteSet(emoteSetId: emoteSetId);
}
}
// Transform reconnect message to summary on successful connection
if (_reconnectMessage != null && _reconnectStartTime != null) {
final elapsed = DateTime.now()
.difference(_reconnectStartTime!)
.inSeconds;
final attempts = _retries;
final index = _messages.indexOf(_reconnectMessage!);
if (index != -1) {
_messages[index] = IRCMessage.createNotice(
message:
'Reconnected ($attempts ${attempts == 1 ? 'attempt' : 'attempts'}, ${elapsed}s)',
);
}
}
_reconnectMessage = null;
_reconnectStartTime = null;
// Reset exponential backoff if successfully connected.
_retries = 0;
_backoffTime = 0;
// Mark connection as established for UI
_isConnected = true;
_hasConnected = true;
}
}
}
// Fetch the assets used in chat including badges and emotes.
@action
Future<void> getAssets() async {
// Prepare common error handlers to avoid repetition.
List<Emote> onEmoteError(dynamic error) {
debugPrint(error.toString());
return <Emote>[];
}
List<ChatBadge> onBadgeError(dynamic error) {
debugPrint(error.toString());
return <ChatBadge>[];
}
final baseAssets = assetsStore.assetsFuture(
channelId: channelId,
headers: auth.headersTwitch,
onEmoteError: onEmoteError,
onBadgeError: onBadgeError,
showTwitchEmotes: settings.showTwitchEmotes,
showTwitchBadges: settings.showTwitchBadges,
show7TVEmotes: settings.show7TVEmotes,
showBTTVEmotes: settings.showBTTVEmotes,
showBTTVBadges: settings.showBTTVBadges,
showFFZEmotes: settings.showFFZEmotes,
showFFZBadges: settings.showFFZBadges,
);
// If shared chat mode is active, also refresh participant assets in parallel.
if (_isInSharedChatMode) {
final sharedAssets = assetsStore.fetchSharedChatAssets(
channelId: channelId,
headers: auth.headersTwitch,
onEmoteError: onEmoteError,
onBadgeError: onBadgeError,
showTwitchEmotes: settings.showTwitchEmotes,
showTwitchBadges: settings.showTwitchBadges,
show7TVEmotes: settings.show7TVEmotes,
showBTTVEmotes: settings.showBTTVEmotes,
showFFZEmotes: settings.showFFZEmotes,
showFFZBadges: settings.showFFZBadges,
force: true,
);
await Future.wait([baseAssets, sharedAssets]);
} else {
await baseAssets;
}
}
/// Re-enables [_autoScroll] and jumps to the latest message.
@action
void resumeScroll() {
_autoScroll = true;
// Jump to the latest message (bottom of the list/chat).
scrollController.jumpTo(0);
// Add a post frame callback in the event a messages is added at the same time.
WidgetsBinding.instance.addPostFrameCallback((_) {
scrollController.jumpTo(0);
});
}
@action
void listenToSevenTVEmoteSet({required String emoteSetId}) {
final subscribePayload = SevenTVEvent(
op: 35,
d: SevenTVEventData(
type: 'emote_set.update',
condition: {'object_id': emoteSetId},
),
);
_sevenTVChannel?.sink.close(1000);
_clearPendingDelayedCallbacks(clearChat: false);
_sevenTVChannel = IOWebSocketChannel.connect(
Uri.parse('wss://events.7tv.io/v3'),
pingInterval: _pingInterval,
);
void listener(dynamic data) {
// debugPrint(data);
final decoded = jsonDecode(data);
final event = SevenTVEvent.fromJson(decoded);
final body = event.d.body;
if (event.d.type != 'emote_set.update' || body == null) return;
if (body.pushed != null) {
final pushedEmote = body.pushed?.first.value;
if (pushedEmote == null) return;
final emote = Emote.from7TV(pushedEmote, EmoteType.sevenTVChannel);
assetsStore.addChannelEmote(emote);
messageBuffer.add(
IRCMessage.createNotice(
message:
'${getReadableName(body.actor.displayName, body.actor.username)} added 7TV emote "${emote.name}" to chat',
),
);
} else if (body.pulled != null) {
final pulledEmote = body.pulled?.first.oldValue;
if (pulledEmote == null) return;
assetsStore.removeChannelEmote(pulledEmote.name);
messageBuffer.add(
IRCMessage.createNotice(
message:
'${getReadableName(body.actor.displayName, body.actor.username)} removed 7TV emote "${pulledEmote.name}" from chat',
),
);
}
}
// Cancel previous subscription if exists
_sevenTVChannelListener?.cancel();
_sevenTVChannelListener = _sevenTVChannel?.stream.listen(
(data) {
if (!_hasActiveChatDelay) {
listener(data);
} else {
_enqueueDelayedCallback(
_pendingSevenTVCallbacks,
() => listener(data),
);
}
},
onError: (error) {
debugPrint('7TV events error: ${error.toString()}');
FirebaseCrashlytics.instance.recordError(
error,
StackTrace.current,
reason: '7TV WebSocket error, channel=$channelName',
);
},
onDone: () {
_clearPendingDelayedCallbacks(clearChat: false);
debugPrint('7TV events done');
},
);
_sevenTVChannel?.sink.add(jsonEncode(subscribePayload));
}
@action
Future<void> connectToChat({bool isReconnect = false}) async {
FirebaseCrashlytics.instance.setCustomKey('channel', channelName);
// Fetch assets first so they're available for all messages
getAssets().catchError(
(e) => debugPrint('Failed to fetch chat assets: $e'),
);
// Cancel existing listener to prevent duplicate message processing
_channelListener?.cancel();
_clearPendingDelayedCallbacks(clearSevenTV: false);
_channel?.sink.close(1000);
_channel = IOWebSocketChannel.connect(
Uri.parse('wss://irc-ws.chat.twitch.tv:443'),
pingInterval: _pingInterval,
);
// Only show chat delay countdown on initial connection or video toggle, not on reconnects
if (!isReconnect && _hasActiveChatDelay) {
_startChatDelayCountdown();
}
// Listen for new messages and forward them to the handler.
_channelListener = _channel?.stream.listen(
(data) {
final dataStr = data.toString();
// No active delay: process the whole frame immediately.
if (!_hasActiveChatDelay) {
_handleIRCData(dataStr);
return;
}
// Dispatch each line individually so a bypass-eligible control message
// isn't dragged behind the delay by chat lines batched in the same
// frame — and, conversely, so a delayed chat line can't hold up a
// PING/USERSTATE that shares the frame.
for (final line in dataStr.split('\r\n')) {
final trimmed = line.trimRight();
if (trimmed.isEmpty) continue;
if (_lineShouldBypassDelay(trimmed)) {
_handleIRCData(trimmed);
} else {
_enqueueDelayedCallback(
_pendingChatCallbacks,
() => _handleIRCData(trimmed),
);
}
}
},
onError: (error) {
debugPrint('Chat error: ${error.toString()}');
FirebaseCrashlytics.instance.recordError(
error,
StackTrace.current,
reason: 'IRC WebSocket error, channel=$channelName',
);
},
onDone: () async {
_clearPendingDelayedCallbacks(clearSevenTV: false);
// Mark connection as disconnected for UI
_isConnected = false;
// Cancel chat delay countdown when disconnecting
_cancelChatDelayCountdown();
_chatDelaySyncCompleted = false;
// Reset send state — any in-flight message is unrecoverable across
// a disconnect, so don't leave the user blocked waiting for an ack
// that will never arrive.
_sendingTimeoutTimer?.cancel();
_isWaitingForAck = false;
toSend = null;
_pendingSentMessageText = null;
if (_shouldDisconnect) {
_sevenTVChannel?.sink.close(1000);
return;
}
if (_retries >= _maxRetries) {
FirebaseCrashlytics.instance.log(
'WebSocket reconnection failed after $_maxRetries attempts, channel=$channelName',
);
// Remove the reconnect message before showing final disconnect notice
if (_reconnectMessage != null) {
final index = _messages.indexOf(_reconnectMessage!);
if (index != -1) _messages.removeAt(index);
_reconnectMessage = null;
}
_reconnectStartTime = null;
// Add directly to messages, not buffer, so it shows immediately
_messages.add(
IRCMessage.createNotice(
message: 'Chat disconnected. Please check your connection.',
actionCallback: () {
_retries = 0;
_backoffTime = 0;
connectToChat(isReconnect: true);
},
actionLabel: 'Reconnect',
),
);
return;
}
// Increment the retry count.
_retries++;
FirebaseCrashlytics.instance.log(
'WebSocket reconnecting: attempt $_retries/$_maxRetries, channel=$channelName',
);
// Start exponential backoff only after first failed attempt (capped at 8s).
// First retry is immediate to catch brief network hiccups.
if (_retries > 1) {
final newBackoff = _backoffTime == 0 ? 1 : _backoffTime * 2;
_backoffTime = newBackoff > 8 ? 8 : newBackoff;
}
// Helper to update the single reconnect message in place (or add if first time)
void updateReconnectMessage(String text) {
final msg = IRCMessage.createNotice(message: text);
if (_reconnectMessage == null) {
_reconnectStartTime ??=
DateTime.now(); // Record when reconnection started
_reconnectMessage = msg;
_messages.add(_reconnectMessage!);
} else {
final index = _messages.indexOf(_reconnectMessage!);
if (index != -1) {
_reconnectMessage = msg;
_messages[index] = _reconnectMessage!;
} else {
// Reference was lost (e.g., message limit cleanup) - re-add
_reconnectMessage = msg;
_messages.add(_reconnectMessage!);
}
}
}
// Countdown phase (if backoff time > 0)
if (_backoffTime > 0) {
var remainingSeconds = _backoffTime;
updateReconnectMessage(
'Reconnecting in ${remainingSeconds}s... (attempt $_retries of $_maxRetries)',
);
// Update countdown every second
await Future.doWhile(() async {
await Future.delayed(const Duration(seconds: 1));
// Abort countdown if dispose was called
if (_shouldDisconnect) {
if (_reconnectMessage != null) {
final index = _messages.indexOf(_reconnectMessage!);
if (index != -1) _messages.removeAt(index);
_reconnectMessage = null;
}
_reconnectStartTime = null;
return false; // Exit loop
}
remainingSeconds--;
if (remainingSeconds > 0) {
updateReconnectMessage(
'Reconnecting in ${remainingSeconds}s... (attempt $_retries of $_maxRetries)',
);
return true; // Continue loop
}
return false; // Exit loop
});
// Don't proceed with reconnection if disposed
if (_shouldDisconnect) return;
}
// Attempting phase - update same message, no add/remove
updateReconnectMessage(
'Reconnecting... (attempt $_retries of $_maxRetries)',
);
_channelListener?.cancel();
connectToChat(isReconnect: true);
},
);
// The list of messages sent to the IRC WebSocket channel to connect and join.
final commands = [
// Request the tags and commands capabilities.
// This will display tags containing metadata along with each IRC message.
'CAP REQ :twitch.tv/tags twitch.tv/commands',
// The OAuth token in order to connect, default or user token.
'PASS oauth:${auth.token}',
// The nickname for the connecting user. 'justinfan888' is the Twitch default if not logged in.
'NICK ${auth.isLoggedIn ? auth.user.details!.login : 'justinfan888'}',
// Join the desired channel's room.
'JOIN #$channelName',
];
// Send each command in order.
for (final command in commands) {
_channel?.sink.add(command);
}
}
@action
void addMessages() {
_flushDueDelayedCallbacks();
if (!_autoScroll || messageBuffer.isEmpty) return;
_messages.addAll(messageBuffer);
messageBuffer.clear();
}
/// Cancels the chat delay countdown and removes the countdown message.
@action
void _cancelChatDelayCountdown() {
_chatDelayCountdownTimer?.cancel();
_chatDelayCountdownTimer = null;
// Remove the countdown message if it exists
if (_countdownMessage != null) {
_messages.remove(_countdownMessage);
_countdownMessage = null;
}
}
/// Starts and manages the chat delay countdown message.
@action
void _startChatDelayCountdown() {
// Cancel any existing countdown first (prevents duplicate messages)
_cancelChatDelayCountdown();
// Flush any buffered messages first to ensure countdown is at the bottom
if (messageBuffer.isNotEmpty) {
_messages.addAll(messageBuffer);
messageBuffer.clear();
}
var remainingSeconds = _chatDelay.inSeconds;
// Create and store reference to the countdown message
_countdownMessage = IRCMessage.createNotice(
message: 'Chat will sync in ${remainingSeconds}s...',
);
_messages.add(_countdownMessage!);
// Update countdown every second
_chatDelayCountdownTimer = Timer.periodic(const Duration(seconds: 1), (
timer,
) {
remainingSeconds--;
// Use runInAction for proper MobX reactivity in async callbacks
runInAction(() {
// Check if countdown message still exists in the list
// (could be removed by message limit cleanup)
if (_countdownMessage == null ||
!_messages.contains(_countdownMessage)) {
timer.cancel();
_countdownMessage = null;
_chatDelayCountdownTimer = null;
return;
}
final index = _messages.indexOf(_countdownMessage!);
if (index != -1) {
if (remainingSeconds > 0) {
// Create new message and update reference
_countdownMessage = IRCMessage.createNotice(
message: 'Chat will sync in ${remainingSeconds}s...',
);
_messages[index] = _countdownMessage!;
} else {
// Remove countdown message when done
_messages.removeAt(index);
_countdownMessage = null;
_chatDelayCountdownTimer = null;
_chatDelaySyncCompleted = true;
timer.cancel();
}
} else {
_countdownMessage = null;
_chatDelayCountdownTimer = null;
timer.cancel();
}
});
});
}
/// Sends the given string message by the logged-in user and adds it to [_messages].
@action
void sendMessage(String message) {
// Do not send if the message is blank/empty.
if (message.isEmpty) return;
// Prevent double-sending while waiting for server acknowledgment
if (_isWaitingForAck) {
HapticFeedback.mediumImpact();
updateNotification('Please wait, sending previous message...');
return;
}
if (_channel == null || _channel?.closeCode != null) {
messageBuffer.add(
IRCMessage.createNotice(
message:
'Cannot send message - chat is disconnected. Reconnecting...',
),
);
return;
}
// Set waiting state for UI feedback
_isWaitingForAck = true;
// Send the message to the IRC chat room.
_channel?.sink.add(
'${replyingToMessage != null ? '@reply-parent-msg-id=${replyingToMessage!.tags['id']} ' : ''}PRIVMSG #$channelName :$message',
);
// Text field and reply state cleared on USERSTATE confirmation (not optimistically)
// to preserve message text if Twitch rejects it (e.g., slow mode)
// Fallback in case the confirming USERSTATE never arrives. Twitch can omit
// or drop the USERSTATE that acknowledges a send — intermittently, and more
// often under a long chat delay — even though the message was delivered.
// A missing ack is therefore NOT evidence of failure, so rather than cry
// wolf with a "may not have been sent" error (which pushes the user to
// resend and double-post), optimistically finalize the send: render the
// local echo and clear the pending state. Genuine rejections almost always
// arrive first — the rejection NOTICE bypasses the chat delay, so it lands
// well within this window and clears the pending send before the timeout. A
// rejection arriving after the timeout has finalized is treated as sent (the
// echo stays), an accepted edge given how early NOTICEs arrive. Scaled by
// the chat delay so a legitimately delayed USERSTATE is given time to land.
_sendingTimeoutTimer?.cancel();
_sendingTimeoutTimer = Timer(const Duration(seconds: 10) + _chatDelay, () {
if (_shouldDisconnect || !_isWaitingForAck) return;
runInAction(() => _finalizeSend(null));
});
// Build the optimistic local echo from the current USERSTATE. If the
// message is sent before this session's first USERSTATE arrives,
// _buildLocalEcho returns null and the echo is built later, when the
// confirming USERSTATE lands (see the Command.userState handler). The raw
// text is retained so that deferred build is possible.
_pendingSentMessageText = message;
toSend = _buildLocalEcho(message);
}
/// Renders the pending outgoing message's local echo (building it lazily if
/// it couldn't be built at send time) and clears all send-pending state.
/// Shared by the USERSTATE confirmation and the optimistic timeout fallback.
/// [serverMessageId] is the `id` tag from the confirming USERSTATE, or null
/// when finalizing optimistically without one.
void _finalizeSend(String? serverMessageId) {
toSend ??= _pendingSentMessageText != null
? _buildLocalEcho(_pendingSentMessageText!)
: null;
if (toSend != null) {
// Prefer the server id; fall back to any id already set, then a local one.
toSend!.tags['id'] = serverMessageId ??
toSend!.tags['id'] ??
'local-${DateTime.now().millisecondsSinceEpoch}';
messageBuffer.add(toSend!);
toSend = null;
}
_pendingSentMessageText = null;
_sendingTimeoutTimer?.cancel();
_isWaitingForAck = false;
textController.clear();
replyingToMessage = null;
}
/// Builds the optimistic local echo of an outgoing [message] from the current
/// USERSTATE, or null if no USERSTATE has been received yet this session
/// (the echo can't be rendered without the user's badges/color/display-name).
IRCMessage? _buildLocalEcho(String message) {
var userStateString = _userState.raw;
if (userStateString == null) return null;
if (message == '/me' || message.startsWith('/me ')) {
userStateString +=
' :\x01ACTION ${message.replaceRange(0, 3, '').trim()}\x01';
} else {
userStateString +=
' :${replyingToMessage?.tags['display-name'] != null ? '@${replyingToMessage!.tags['display-name']} ' : ''}${message.trim()}';
}
final userChatMessage = IRCMessage.fromString(userStateString);
userChatMessage.localEmotes?.addAll(assetsStore.userEmoteToObject);
if (auth.isLoggedIn && auth.user.details != null) {
userChatMessage.tags['user-id'] = auth.user.details!.id;
}
if (replyingToMessage != null && replyingToMessage!.tags['id'] != null) {
userChatMessage.tags['reply-parent-msg-id'] =
replyingToMessage!.tags['id']!;
userChatMessage.tags['reply-parent-display-name'] =
replyingToMessage!.tags['display-name'] ?? '';
userChatMessage.tags['reply-parent-msg-body'] =
replyingToMessage!.message ?? '';
}
// Ensure a timestamp so merged-mode sorting works correctly.
userChatMessage.tags['tmi-sent-ts'] ??=
'${DateTime.now().millisecondsSinceEpoch}';
return userChatMessage;
}
/// Adds the given [emote] to the chat textfield.
@action
void addEmote(Emote emote, {bool autocompleteMode = false}) {
if (textController.text.isEmpty || textController.text.endsWith(' ')) {
textController.text += '${emote.name} ';
} else if (autocompleteMode &&
_showEmoteAutocomplete &&
textController.text.endsWith('')) {
final split = textController.text.split(' ')
..removeLast()
..add('${emote.name} ');
textController.text = split.join(' ');
} else {
textController.text += ' ${emote.name} ';
}
assetsStore.recentEmotes
..removeWhere(
(recentEmote) =>
recentEmote.name == emote.name && recentEmote.type == emote.type,
)
..insert(0, emote);
textController.selection = TextSelection.fromPosition(
TextPosition(offset: textController.text.length),
);
}
/// Cancels the previous notification/timer and creates a new one with the provided [notificationMessage].
@action
void updateNotification(String notificationMessage) {
// Cancel the previous notification to prevent the notification from phasing in and out
// when copying messages repeatedly.
_notificationTimer?.cancel();
// Set the new notification message and create a new timer that will dismiss it after 3 seconds.
_notification = notificationMessage;
_notificationTimer = Timer(
const Duration(seconds: 5),
() => _notification = null,
);
}
/// Clears the current notification immediately.
@action
void clearNotification() {
_notificationTimer?.cancel();
_notification = null;
}
/// Updates the sleep timer with the given [duration].
/// Calls [onTimerFinished] when the sleep timer completes.
@action
void updateSleepTimer({
required Duration duration,
required VoidCallback onTimerFinished,
}) {
// If there is an ongoing timer, cancel it since it'll be replaced.
if (sleepTimer != null) cancelSleepTimer();
// Update the new time remaining
timeRemaining = duration;
// Set a periodic timer that will update the time remaining every second.
sleepTimer = Timer.periodic(const Duration(seconds: 1), (timer) {
// If the timer is up, cancel the timer and exit the app.
if (timeRemaining.inSeconds == 0) {
timer.cancel();
onTimerFinished();
return;
}
// Decrement the time remaining.
timeRemaining = Duration(seconds: timeRemaining.inSeconds - 1);
});
}
/// Cancels the sleep timer and resets the time remaining.
@action
void cancelSleepTimer() {
sleepTimer?.cancel();
timeRemaining = const Duration();
}
@action
Future<void> getRecentMessage() async {
try {
final recentMessages = await twitchApi.getRecentMessages(
userLogin: channelName,
);
for (final message in recentMessages) {
_handleIRCData(message);
}
} catch (e) {
debugPrint('Failed to fetch recent messages: $e');
}
}
/// Closes and disposes all the channels and controllers used by the store.
void dispose() {
_shouldDisconnect = true;
_clearPendingDelayedCallbacks();
_messageBufferTimer?.cancel();
_notificationTimer?.cancel();
_sendingTimeoutTimer?.cancel();
_cancelChatDelayCountdown();
sleepTimer?.cancel();
// Cancel WebSocket subscriptions
_channelListener?.cancel();
_sevenTVChannelListener?.cancel();
// Close WebSocket channels
_channel?.sink.close(1000);
_sevenTVChannel?.sink.close(1000);
for (final reactionDisposer in reactions) {
reactionDisposer();
}
textFieldFocusNode.dispose();
textController.dispose();
scrollController.dispose();
assetsStore.dispose();
chatDetailsStore.dispose();
}
/// Unfocuses the text field.
@action
void unfocusInput() {
textFieldFocusNode.unfocus();
}
/// Requests focus for the text field.
@action
void safeRequestFocus() {
textFieldFocusNode.requestFocus();
}
}
class _DelayedCallback {
_DelayedCallback({required this.releaseAt, required this.callback});
final DateTime releaseAt;
final void Function() callback;
}