Emiliana
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cf49ba5468
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Unity components that rely on 3D points now ignore tracking data for frames with high 3D fitting error.
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2020-03-30 16:44:33 +02:00 |
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Emiliana
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b6fc931723
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To make the IK target's calibration easily callable from a button, it now has a Calibrate method.
Thanks to Deat for noting that this would be useful!
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2020-03-28 18:13:35 +01:00 |
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Emiliana
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04e19c9798
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This adds optimizations and safety checks to the 3D point adjustments and adds an option to the IK target, which allows its position to slowly drift back to neutral.
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2020-02-28 20:19:03 +01:00 |
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Emiliana
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633293eb52
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The face tracker can now offset face ids by a given value. This makes it possible to easily mix tracking input from multiple network sources.
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2020-02-16 15:58:47 +01:00 |
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Emiliana
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2c08712aef
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The OpenSeeVRMDriver example uses OVRLipSync to do lip syncing from audio and apply it to a VRM avatar, while also handling expressions detected using OpenSeeExpression and applying eye blinks.
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2020-02-15 13:21:46 +01:00 |
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Emiliana
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de16fc9ff9
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The IK target component can now mirror the pose, which can be convenient.
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2020-02-13 20:18:05 +01:00 |
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Emiliana
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750f9920e5
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OpenSeeIKTarget is now has tooltips and can interpolate between frames, making motion much smoother. Another coordinate issue was fixed too. OpenSeeExpression can now record additional calibration data for fully recorded expressions.
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2020-02-09 14:34:50 +01:00 |
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Emiliana
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0d0a30dedb
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This fixes a whole bunch of coordinate and rotation issues.
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2020-02-09 01:25:55 +01:00 |
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Emiliana
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f8b26af1af
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Switching to Quaternions and converting those instead of Euler angles seems to work.
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2020-02-09 00:33:08 +01:00 |
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Emiliana
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0e38bb035f
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For putting on a clone of the head bone and using it as an IK target in VRIK.
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2020-02-08 23:41:56 +01:00 |
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