Update README.md
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README.md
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README.md
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@ -24,48 +24,48 @@ Numpy
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OpenCV
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onnxruntime
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<br>
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<br>
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# Changes (in no particular order):
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-Major restructure
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-I've broken out major chunks of functionality into separate files to make them easier to deal with and read
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-I've tried to break functions down into multiple smaller parts when possible
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-I've taken a more object oriented approach in some places
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-I've removed features that didn't fit my needs
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-Removed functionlaity for tracking multiple faces
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-Removed options I didn't forsee myself using (this was intended to be just for me)
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-Added more threading and multi-processing
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-The webcam (and some new image processing) are now on a separate process
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-Previews are now a separate process because I didn't want to deal with the related performance weirdness
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-Console messages are now handled via a helper thread, idk if it does any good, but it can't hurt
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-VTS communication is also handled via a helper thread
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-Added image pre-processing
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-I'm now applying a gamma curve to the webcam output to make faces more visible
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-The gamma curve is calculated after face tracking is done, it uses a copy of the webcam frame and face location data so get the average brightness of the face
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-This has drasitcally improved low light performance
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-It also lets me run the webcam with no gain
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-Removed the separate library that handled the webcam, then broke that off into a separate library again
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-The stuff around the webcam is still simpler now, most of the existing cases didn't apply to my use case
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-Revamped the way features are calculated and normalized
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-This was kind of my original intent, my eyes kept registering as closed when they were not
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-Removed features that didn't seem to be used by Vtube Studio
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-Added functionality to apply response curves to features
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-Removed the calibration period in favor of a system where the limits of features slowly decay towards a center point
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-Removed the average from the way featured are normalized
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-Added a feature to prevent errant eye movements
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-Each eye has an average confidence and standard deviation calculated every frame
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-eye movements more than two standard deviations below average are severely restricted
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-The restriction is based on how far the confidence is from the cutoff point
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-Added early exits to situations where subsequent steps will fail
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-The main process skips frames when the webcam falls behind, once webcam latency is long enough to be late it will remain behind otherwise
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-Added warnings to various states such as late webcam frames, longer than ideal frames, and early exits
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-Changed which stats are shown on exit, added some stats that get tracked like webcam latency
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-Added conditions to skip steps when they are unnecessary, such as not rotating the eye images for small angles
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I'll list more as I remember them
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# Changes (in no particular order):<br>
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<br>
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-Major restructure<br>
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-I've broken out major chunks of functionality into separate files to make them easier to deal with and read<br>
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-I've tried to break functions down into multiple smaller parts when possible<br>
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-I've taken a more object oriented approach in some places<br>
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-I've removed features that didn't fit my needs<br>
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-Removed functionlaity for tracking multiple faces<br>
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-Removed options I didn't forsee myself using (this was intended to be just for me)<br>
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-Added more threading and multi-processing<br>
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-The webcam (and some new image processing) are now on a separate process<br>
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-Previews are now a separate process because I didn't want to deal with the related performance weirdness<br>
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-Console messages are now handled via a helper thread, idk if it does any good, but it can't hurt<br>
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-VTS communication is also handled via a helper thread<br>
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-Added image pre-processing<br>
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-I'm now applying a gamma curve to the webcam output to make faces more visible<br>
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-The gamma curve is calculated after face tracking is done, it uses a copy of the webcam frame and face location data so get the average brightness of the face<br>
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-This has drasitcally improved low light performance<br>
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-It also lets me run the webcam with no gain<br>
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-Removed the separate library that handled the webcam, then broke that off into a separate library again<br>
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-The stuff around the webcam is still simpler now, most of the existing cases didn't apply to my use case<br>
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-Revamped the way features are calculated and normalized<br>
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-This was kind of my original intent, my eyes kept registering as closed when they were not<br>
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-Removed features that didn't seem to be used by Vtube Studio<br>
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-Added functionality to apply response curves to features<br>
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-Removed the calibration period in favor of a system where the limits of features slowly decay towards a center point<br>
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-Removed the average from the way featured are normalized<br>
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-Added a feature to prevent errant eye movements<br>
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-Each eye has an average confidence and standard deviation calculated every frame<br>
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-eye movements more than two standard deviations below average are severely restricted<br>
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-The restriction is based on how far the confidence is from the cutoff poin<br>t
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-Added early exits to situations where subsequent steps will fail<br>
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-The main process skips frames when the webcam falls behind, once webcam latency is long enough to be late it will remain behind otherwise<br>
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-Added warnings to various states such as late webcam frames, longer than ideal frames, and early exits<br>
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-Changed which stats are shown on exit, added some stats that get tracked like webcam latency<br>
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-Added conditions to skip steps when they are unnecessary, such as not rotating the eye images for small angles<br>
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<br>
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I'll list more as I remember them<br>
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<br>
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