diff --git a/README.md b/README.md
index 8c49c96..dcfe93f 100644
--- a/README.md
+++ b/README.md
@@ -24,48 +24,48 @@ Numpy
OpenCV
onnxruntime
+
+
-
-
-# Changes (in no particular order):
-
--Major restructure
- -I've broken out major chunks of functionality into separate files to make them easier to deal with and read
- -I've tried to break functions down into multiple smaller parts when possible
- -I've taken a more object oriented approach in some places
- -I've removed features that didn't fit my needs
- -Removed functionlaity for tracking multiple faces
- -Removed options I didn't forsee myself using (this was intended to be just for me)
--Added more threading and multi-processing
- -The webcam (and some new image processing) are now on a separate process
- -Previews are now a separate process because I didn't want to deal with the related performance weirdness
- -Console messages are now handled via a helper thread, idk if it does any good, but it can't hurt
- -VTS communication is also handled via a helper thread
--Added image pre-processing
- -I'm now applying a gamma curve to the webcam output to make faces more visible
- -The gamma curve is calculated after face tracking is done, it uses a copy of the webcam frame and face location data so get the average brightness of the face
- -This has drasitcally improved low light performance
- -It also lets me run the webcam with no gain
--Removed the separate library that handled the webcam, then broke that off into a separate library again
- -The stuff around the webcam is still simpler now, most of the existing cases didn't apply to my use case
--Revamped the way features are calculated and normalized
- -This was kind of my original intent, my eyes kept registering as closed when they were not
- -Removed features that didn't seem to be used by Vtube Studio
- -Added functionality to apply response curves to features
- -Removed the calibration period in favor of a system where the limits of features slowly decay towards a center point
- -Removed the average from the way featured are normalized
--Added a feature to prevent errant eye movements
- -Each eye has an average confidence and standard deviation calculated every frame
- -eye movements more than two standard deviations below average are severely restricted
- -The restriction is based on how far the confidence is from the cutoff point
--Added early exits to situations where subsequent steps will fail
--The main process skips frames when the webcam falls behind, once webcam latency is long enough to be late it will remain behind otherwise
--Added warnings to various states such as late webcam frames, longer than ideal frames, and early exits
--Changed which stats are shown on exit, added some stats that get tracked like webcam latency
--Added conditions to skip steps when they are unnecessary, such as not rotating the eye images for small angles
-
-I'll list more as I remember them
-
+# Changes (in no particular order):
+
+-Major restructure
+ -I've broken out major chunks of functionality into separate files to make them easier to deal with and read
+ -I've tried to break functions down into multiple smaller parts when possible
+ -I've taken a more object oriented approach in some places
+ -I've removed features that didn't fit my needs
+ -Removed functionlaity for tracking multiple faces
+ -Removed options I didn't forsee myself using (this was intended to be just for me)
+-Added more threading and multi-processing
+ -The webcam (and some new image processing) are now on a separate process
+ -Previews are now a separate process because I didn't want to deal with the related performance weirdness
+ -Console messages are now handled via a helper thread, idk if it does any good, but it can't hurt
+ -VTS communication is also handled via a helper thread
+-Added image pre-processing
+ -I'm now applying a gamma curve to the webcam output to make faces more visible
+ -The gamma curve is calculated after face tracking is done, it uses a copy of the webcam frame and face location data so get the average brightness of the face
+ -This has drasitcally improved low light performance
+ -It also lets me run the webcam with no gain
+-Removed the separate library that handled the webcam, then broke that off into a separate library again
+ -The stuff around the webcam is still simpler now, most of the existing cases didn't apply to my use case
+-Revamped the way features are calculated and normalized
+ -This was kind of my original intent, my eyes kept registering as closed when they were not
+ -Removed features that didn't seem to be used by Vtube Studio
+ -Added functionality to apply response curves to features
+ -Removed the calibration period in favor of a system where the limits of features slowly decay towards a center point
+ -Removed the average from the way featured are normalized
+-Added a feature to prevent errant eye movements
+ -Each eye has an average confidence and standard deviation calculated every frame
+ -eye movements more than two standard deviations below average are severely restricted
+ -The restriction is based on how far the confidence is from the cutoff poin
t
+-Added early exits to situations where subsequent steps will fail
+-The main process skips frames when the webcam falls behind, once webcam latency is long enough to be late it will remain behind otherwise
+-Added warnings to various states such as late webcam frames, longer than ideal frames, and early exits
+-Changed which stats are shown on exit, added some stats that get tracked like webcam latency
+-Added conditions to skip steps when they are unnecessary, such as not rotating the eye images for small angles
+
+I'll list more as I remember them
+
