The OpenSeeVRMDriver example uses OVRLipSync to do lip syncing from audio and apply it to a VRM avatar, while also handling expressions detected using OpenSeeExpression and applying eye blinks.
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6 changed files with 476 additions and 30 deletions
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@ -9,6 +9,7 @@ public class OpenSeeShowPoints : MonoBehaviour {
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public bool show3DPoints = true;
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public bool applyTranslation = false;
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public bool applyRotation = false;
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[Range(0, 1)]
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public float minConfidence = 0.20f;
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private OpenSee.OpenSeeData[] openSeeData;
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private GameObject[] gameObjects;
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@ -31,7 +32,7 @@ public class OpenSeeShowPoints : MonoBehaviour {
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centerBall.transform.SetParent(transform);
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centerBall.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
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}
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void Update () {
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if (!openSee)
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return;
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@ -98,7 +99,7 @@ public class OpenSeeShowPoints : MonoBehaviour {
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center.y = center.y / (maxX - minX);
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center.z = 0.5f;
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centerBall.transform.localPosition = center;
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for (int i = 0; i < 66; i++) {
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Renderer renderer = gameObjects[i].GetComponent<Renderer>();
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renderer.material.SetColor("_Color", Color.Lerp(Color.red, Color.green, openSeeData[0].confidence[i]));
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