Explosion_der_Spiele/scenes/prefabs/player.tscn
copilot 1d9e0a6532 Wire quest flow and combat across all levels.
Connect bear-save, massage, farm paywall, cheese catapults, Dressler hijack, final boss phases, fat-stim UI, and scene fixes so the satire path plays through.
2026-09-14 19:08:00 +02:00

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1.1 KiB
Text

[gd_scene load_steps=4 format=3]
[ext_resource type="Script" path="res://scripts/player/player_controller.gd" id="1"]
[ext_resource type="PackedScene" path="res://scenes/prefabs/billboard_sprite.tscn" id="2"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1"]
radius = 0.35
height = 1.0
[sub_resource type="SphereShape3D" id="SphereShape3D_spring"]
radius = 0.2
[node name="Player" type="CharacterBody3D"]
collision_layer = 2
collision_mask = 1
script = ExtResource("1")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
shape = SubResource("CapsuleShape3D_1")
[node name="BillboardSprite" parent="." instance=ExtResource("2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
[node name="CameraYaw" type="Node3D" parent="."]
[node name="SpringArm3D" type="SpringArm3D" parent="CameraYaw"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, 0)
spring_length = 5.5
collision_mask = 1
margin = 0.2
shape = SubResource("SphereShape3D_spring")
[node name="Camera3D" type="Camera3D" parent="CameraYaw/SpringArm3D"]
current = true
fov = 70.0